

The circuit in question appears to be designed for an interactive game, possibly a basketball arcade game, as suggested by the embedded code. It includes an Arduino UNO microcontroller as the central processing unit, interfaced with a 16x2 LCD for display purposes. The circuit also features input components such as a pushbutton and photocells (LDRs) for sensing light levels, which may be used to detect scoring events or player interactions. Resistors are used for various purposes, including pull-up/down configurations and voltage division.
5V connected to Resistor (1k Ohms)A0 connected to Photocell (LDR) and Resistor (10k Ohms)A1 connected to Photocell (LDR) and Resistor (1k Ohms)GND connected to various components including Resistor (10k Ohms) and 16X2 LCDD7 connected to PushbuttonD13 connected to 16X2 LCD (V0)D12 connected to 16X2 LCD (RS)D11 connected to 16X2 LCD (E)D5 connected to 16X2 LCD (D4)D4 connected to 16X2 LCD (D5)D3 connected to 16X2 LCD (D6)D2 connected to 16X2 LCD (D7)5V of Arduino UNOGND of Arduino UNOD7 of Arduino UNOA1 of Arduino UNOA0 of Arduino UNOVSS connected to GND of Arduino UNOVDD connected to Resistor (1k Ohms)V0 connected to D13 of Arduino UNORS connected to D12 of Arduino UNORW connected to GND of Arduino UNOE connected to D11 of Arduino UNOD4 connected to D5 of Arduino UNOD5 connected to D4 of Arduino UNOD6 connected to D3 of Arduino UNOD7 connected to D2 of Arduino UNOA connected to Resistor (1k Ohms)K connected to GND of Arduino UNO#include <LiquidCrystal.h>
int oldVal1 = 0;
int oldVal2 = 0;
int blockedPercentage = 90;
int player1Score = 0;
int player2Score = 0;
const int rs = 12, en = 11, d4 = 5, d5 = 4, d6 = 3, d7 = 2;
LiquidCrystal lcd(rs, en, d4, d5, d6, d7);
const int buttonPin = 7;
long maxTime = 60000; // in ms
long currentTime = 0;
int mainDelay = 250;
int displayTime = 0;
int winner = 0;
const int contrast = 13;
// Function prototypes
void intro();
void initialScreen();
void initialScreenWithClock();
void renderDisplayTime();
void readyScreen();
void resetScreen();
void resetGame();
void renderWinner();
void setup() {
Serial.begin(9600);
analogWrite(contrast, 10);
pinMode(buttonPin, INPUT);
oldVal1 = analogRead(A0);
oldVal2 = analogRead(A1);
resetGame();
lcd.begin(16, 2);
intro();
readyScreen();
initialScreen();
}
void loop() {
int buttonState = digitalRead(buttonPin);
int updatePlayersScore = 0;
if (buttonState == HIGH) {
Serial.println("reset");
resetGame();
updatePlayersScore = 1;
resetScreen();
readyScreen();
initialScreen();
}
if (currentTime < 0) {
renderWinner();
return;
}
int value = analogRead(A0);
float value1Percentage = ((float) value / (float) oldVal1) * 100;
oldVal1 = value;
if (value1Percentage <= blockedPercentage) {
player1Score++;
updatePlayersScore = 1;
}
int value2 = analogRead(A1);
float value2Percentage = ((float) value2 / (float) oldVal2) * 100;
oldVal2 = value2;
if (value2Percentage <= blockedPercentage) {
player2Score++;
updatePlayersScore = 1;
}
if (updatePlayersScore) {
lcd.setCursor(0, 2);
lcd.print(" ");
Serial.println("Player 1 score: ");
Serial.println(player1Score);
lcd.setCursor(0, 2);
lcd.print(player1Score);
Serial.println("Player 2 score: ");
Serial.println(player2Score);
lcd.setCursor(6, 2);
lcd.print(player2Score);
updatePlayersScore = 0;
}
if (currentTime % 1000 == 0) {
displayTime = currentTime / 1000;
}
renderDisplayTime();
currentTime -= mainDelay;
delay(mainDelay);
}
// Additional functions are defined below
The code provided is for an Arduino UNO microcontroller and is responsible for controlling the game logic, including scorekeeping, display updates, and handling button presses to reset the game. The LiquidCrystal library is used to interface with the 16x2 LCD display. The code includes functions for displaying an introduction, ready screen, and winner screen, as well as for managing the game's state and scores.