The Arcade Button (yellow) is a momentary push button that offers a classic arcade game feel to any project. It is designed for high-traffic use, capable of withstanding repeated presses without failure. The button's bright yellow color makes it easily identifiable, and its tactile feedback is both satisfying and reliable. Common applications include arcade machine controls, DIY game controllers, interactive art installations, and educational projects where user input is required.
Pin Number | Description |
---|---|
1 | Common (COM) |
2 | Normally Open (NO) |
// Define the pin connected to the Arcade Button
const int buttonPin = 2;
// Variable for reading the button status
int buttonState = 0;
void setup() {
// Initialize the button pin as an input
pinMode(buttonPin, INPUT);
}
void loop(){
// Read the state of the button value
buttonState = digitalRead(buttonPin);
// Check if the button is pressed
if (buttonState == HIGH) {
// The button is pressed; perform an action
// Note: HIGH means the button is NOT pressed in this configuration
} else {
// The button is not pressed; perform another action
}
}
Q: Can I use the Arcade Button with a microcontroller operating at 3.3V? A: Yes, the button is a mechanical switch and does not have a voltage requirement for the signal line.
Q: How do I know if my button press is being registered? A: You can use a simple LED circuit to visually indicate a button press or use serial output to monitor button state changes in your Arduino IDE.
Q: Is it necessary to use external pull-up or pull-down resistors? A: It depends on your circuit design. Many microcontrollers, like the Arduino, have internal pull-up resistors that can be enabled through software. If using external resistors, a 10kΩ resistor is commonly used.
Q: How can I customize the button for my project? A: You can add custom labels or replace the button cap with a different color or design to match your project's aesthetic.