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How to Use Arcade Button (yellow): Examples, Pinouts, and Specs

Image of Arcade Button (yellow)
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Introduction

The Arcade Button (yellow) is a momentary push button that offers a classic arcade game feel to any project. It is designed for high-traffic use, capable of withstanding repeated presses without failure. The button's bright yellow color makes it easily identifiable, and its tactile feedback is both satisfying and reliable. Common applications include arcade machine controls, DIY game controllers, interactive art installations, and educational projects where user input is required.

Explore Projects Built with Arcade Button (yellow)

Use Cirkit Designer to design, explore, and prototype these projects online. Some projects support real-time simulation. Click "Open Project" to start designing instantly!
Arduino Nano Based GPS Tracker with GSM Module and Panic Buttons
Image of gps tracking system : A project utilizing Arcade Button (yellow) in a practical application
This circuit features an Arduino Nano interfaced with a GPS NEO 6M module for location tracking and a SIM800L GSM module for cellular communication. The Arduino is programmed to send an SMS with GPS coordinates when a yellow arcade button is pressed, and it can also initiate a call. The circuit is powered by a Polymer Lithium Ion Battery, and pull-up resistors are connected to the arcade buttons to ensure stable input signals to the Arduino.
Cirkit Designer LogoOpen Project in Cirkit Designer
Arduino Mega 2560-Based Interactive Game with RGB LEDs, LCD Display, and DFPlayer Audio
Image of Game: A project utilizing Arcade Button (yellow) in a practical application
This circuit is a game controller that uses an Arduino Mega 2560 to manage inputs from multiple arcade buttons, control RGB LEDs, display messages on an LCD, and play audio through a DFPlayer module. The system announces the winner based on button presses, lights up the corresponding RGB LED, and displays the winner's name on the LCD.
Cirkit Designer LogoOpen Project in Cirkit Designer
Arduino UNO Controlled RGB LED Strip with Interactive Button
Image of Simon Circuit: A project utilizing Arcade Button (yellow) in a practical application
This circuit features an Arduino UNO connected to a WS2812 RGB LED strip, controlled via digital pin D8. An arcade button is interfaced with the Arduino through a resistor and digital pin D3, likely for user input to control the LED strip. Power is supplied through a 2.1mm DC barrel jack, with an electrolytic capacitor for voltage smoothing, and the ground connections are shared among the components.
Cirkit Designer LogoOpen Project in Cirkit Designer
Arduino Nano Based GPS Tracker with GSM Module and Panic Buttons
Image of gps: A project utilizing Arcade Button (yellow) in a practical application
This circuit is designed for location tracking and emergency communication. It uses an Arduino Nano interfaced with a GPS NEO 6M module for location tracking and a SIM800L GSM module for sending SMS alerts and making calls. When an arcade button is pressed, the system retrieves the current GPS coordinates and sends an SMS with a Google Maps link to a predefined phone number, and then makes a call to another number.
Cirkit Designer LogoOpen Project in Cirkit Designer

Explore Projects Built with Arcade Button (yellow)

Use Cirkit Designer to design, explore, and prototype these projects online. Some projects support real-time simulation. Click "Open Project" to start designing instantly!
Image of gps tracking system : A project utilizing Arcade Button (yellow) in a practical application
Arduino Nano Based GPS Tracker with GSM Module and Panic Buttons
This circuit features an Arduino Nano interfaced with a GPS NEO 6M module for location tracking and a SIM800L GSM module for cellular communication. The Arduino is programmed to send an SMS with GPS coordinates when a yellow arcade button is pressed, and it can also initiate a call. The circuit is powered by a Polymer Lithium Ion Battery, and pull-up resistors are connected to the arcade buttons to ensure stable input signals to the Arduino.
Cirkit Designer LogoOpen Project in Cirkit Designer
Image of Game: A project utilizing Arcade Button (yellow) in a practical application
Arduino Mega 2560-Based Interactive Game with RGB LEDs, LCD Display, and DFPlayer Audio
This circuit is a game controller that uses an Arduino Mega 2560 to manage inputs from multiple arcade buttons, control RGB LEDs, display messages on an LCD, and play audio through a DFPlayer module. The system announces the winner based on button presses, lights up the corresponding RGB LED, and displays the winner's name on the LCD.
Cirkit Designer LogoOpen Project in Cirkit Designer
Image of Simon Circuit: A project utilizing Arcade Button (yellow) in a practical application
Arduino UNO Controlled RGB LED Strip with Interactive Button
This circuit features an Arduino UNO connected to a WS2812 RGB LED strip, controlled via digital pin D8. An arcade button is interfaced with the Arduino through a resistor and digital pin D3, likely for user input to control the LED strip. Power is supplied through a 2.1mm DC barrel jack, with an electrolytic capacitor for voltage smoothing, and the ground connections are shared among the components.
Cirkit Designer LogoOpen Project in Cirkit Designer
Image of gps: A project utilizing Arcade Button (yellow) in a practical application
Arduino Nano Based GPS Tracker with GSM Module and Panic Buttons
This circuit is designed for location tracking and emergency communication. It uses an Arduino Nano interfaced with a GPS NEO 6M module for location tracking and a SIM800L GSM module for sending SMS alerts and making calls. When an arcade button is pressed, the system retrieves the current GPS coordinates and sends an SMS with a Google Maps link to a predefined phone number, and then makes a call to another number.
Cirkit Designer LogoOpen Project in Cirkit Designer

Technical Specifications

Key Technical Details

  • Switch Type: Momentary push button
  • Color: Yellow
  • Material: Durable plastic
  • Contact Type: Normally open (NO)
  • Mounting Hole Diameter: Typically 28-30mm
  • Voltage Rating: Up to 250V AC
  • Current Rating: Up to 10A
  • Contact Resistance: <50 mΩ
  • Insulation Resistance: >100 MΩ
  • Operating Temperature: -10°C to +70°C

Pin Configuration and Descriptions

Pin Number Description
1 Common (COM)
2 Normally Open (NO)

Usage Instructions

How to Use the Component in a Circuit

  1. Mounting the Button: Drill a hole with the appropriate diameter on your panel and secure the button in place.
  2. Wiring: Connect the COM pin to one side of your power source or signal line. The NO pin should be connected to the input you wish to control, such as an Arduino digital pin for signal input or another line for power control.
  3. Activation: When the button is pressed, the circuit between the COM and NO pins will close, allowing current to flow and sending a signal to your control system.

Important Considerations and Best Practices

  • Debounce: Mechanical buttons like the Arcade Button can produce noisy signals when pressed or released. Implement software debouncing or use a hardware debounce circuit to ensure clean signal transitions.
  • Load Rating: Do not exceed the voltage and current ratings of the button to prevent damage.
  • Environment: While durable, the button should not be exposed to liquids or corrosive substances that could damage its components.

Example Code for Arduino UNO

// Define the pin connected to the Arcade Button
const int buttonPin = 2;     
// Variable for reading the button status
int buttonState = 0;         

void setup() {
  // Initialize the button pin as an input
  pinMode(buttonPin, INPUT);
}

void loop(){
  // Read the state of the button value
  buttonState = digitalRead(buttonPin);

  // Check if the button is pressed
  if (buttonState == HIGH) {   
    // The button is pressed; perform an action
    // Note: HIGH means the button is NOT pressed in this configuration
  } else {
    // The button is not pressed; perform another action
  }
}

Troubleshooting and FAQs

Common Issues

  • Button does not respond: Ensure the button is properly wired and the contacts are not damaged. Check for continuity with a multimeter.
  • Intermittent or multiple signals: This is likely due to switch bounce. Implement a debounce algorithm in your code or use a debounce circuit.

Solutions and Tips for Troubleshooting

  • Debounce Code: Implement a simple debounce by adding a delay after detecting a button press or use more sophisticated software debouncing techniques.
  • Check Connections: Loose connections can cause unreliable button operation. Ensure all connections are secure.
  • Test with Multimeter: Use a multimeter to test the continuity of the button when pressed. If there is no continuity, the button may be defective.

FAQs

Q: Can I use the Arcade Button with a microcontroller operating at 3.3V? A: Yes, the button is a mechanical switch and does not have a voltage requirement for the signal line.

Q: How do I know if my button press is being registered? A: You can use a simple LED circuit to visually indicate a button press or use serial output to monitor button state changes in your Arduino IDE.

Q: Is it necessary to use external pull-up or pull-down resistors? A: It depends on your circuit design. Many microcontrollers, like the Arduino, have internal pull-up resistors that can be enabled through software. If using external resistors, a 10kΩ resistor is commonly used.

Q: How can I customize the button for my project? A: You can add custom labels or replace the button cap with a different color or design to match your project's aesthetic.