The Adafruit FunHouse is an innovative development board designed for creating smart home projects. It is built around the powerful ESP32 microcontroller and is equipped with a variety of sensors and actuators, making it an ideal platform for IoT applications. The FunHouse is particularly user-friendly, with a capacitive touch display for interactive projects and connectors that simplify the addition of extra modules.
Pin Number | Function | Description |
---|---|---|
1 | 3V3 | 3.3V power supply |
2 | GND | Ground |
3 | SDA | I2C data line |
4 | SCL | I2C clock line |
5-14 | GPIO 0-9 | General-purpose input/output pins |
Powering the FunHouse:
Connecting to Wi-Fi:
Interacting with Sensors:
Display and Touch Interface:
Wi-Fi Connectivity Problems:
Sensor Readings Are Inaccurate:
Display or Touch Issues:
Device Not Powering On:
Code Not Running as Expected:
Q: Can the FunHouse be powered by batteries?
Q: Is the FunHouse compatible with Arduino IDE?
Q: How do I update the firmware on the FunHouse?
Below is a simple example code snippet that demonstrates how to blink an onboard LED on the Adafruit FunHouse using the Arduino IDE. This example assumes you have the appropriate board support package installed for the ESP32-S2.
#include <Arduino.h>
// Define the pin for the onboard LED
const int ledPin = 13; // Replace with the correct pin number for the FunHouse
void setup() {
// Initialize the LED pin as an output
pinMode(ledPin, OUTPUT);
}
void loop() {
// Turn the LED on
digitalWrite(ledPin, HIGH);
// Wait for one second
delay(1000);
// Turn the LED off
digitalWrite(ledPin, LOW);
// Wait for one second
delay(1000);
}
Remember to replace ledPin
with the correct pin number for the onboard LED on the Adafruit FunHouse. The above code will toggle the LED on and off every second, creating a blinking effect.