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How to Use OLED 128x64 I2C Monochrome Display VDD-GND (SIM TEST): Examples, Pinouts, and Specs

Image of OLED 128x64 I2C Monochrome Display VDD-GND (SIM TEST)
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Introduction

The OLED 128x64 I2C Monochrome Display is a compact and efficient display module that features a resolution of 128x64 pixels. Utilizing I2C communication, this display allows for easy integration with various microcontrollers, including popular platforms like Arduino. Its low power consumption makes it ideal for battery-operated devices and low-power applications. The display is well-suited for showing text, simple graphics, and user interfaces in embedded systems.

Explore Projects Built with OLED 128x64 I2C Monochrome Display VDD-GND (SIM TEST)

Use Cirkit Designer to design, explore, and prototype these projects online. Some projects support real-time simulation. Click "Open Project" to start designing instantly!
T-Beam with I2C OLED Display Interface
Image of MQTT_Node: A project utilizing OLED 128x64 I2C Monochrome Display VDD-GND (SIM TEST) in a practical application
This circuit connects a T-Beam microcontroller board with an OLED 128x64 I2C Monochrome Display. The T-Beam's I2C pins (SDA and SCL) are wired to the corresponding SDA and SCK pins on the OLED display, allowing for communication between the microcontroller and the display. Power and ground connections are also established, with the display's VDD connected to the T-Beam's 3V3 output, and GND to GND, to complete the power circuit for the display.
Cirkit Designer LogoOpen Project in Cirkit Designer
Arduino Nano Controlled OLED Display Interface
Image of Chandru: A project utilizing OLED 128x64 I2C Monochrome Display VDD-GND (SIM TEST) in a practical application
This circuit connects an Arduino Nano to an OLED 128x64 I2C Monochrome Display. The Arduino provides power to the OLED display and communicates with it via the I2C protocol, using its A4 and A5 pins as SDA and SCK lines, respectively. The embedded code initializes the display and draws a single pixel on it, which suggests that the circuit is designed for visual output, possibly for a user interface or data visualization.
Cirkit Designer LogoOpen Project in Cirkit Designer
Arduino UNO Based Pong Game with OLED Display and Pushbutton Controls
Image of Sim test OLED Display: A project utilizing OLED 128x64 I2C Monochrome Display VDD-GND (SIM TEST) in a practical application
This circuit features an Arduino UNO microcontroller connected to an OLED 128x64 I2C Monochrome Display for visual output and two pushbuttons for user input. The Arduino runs a Pong game, with the display showing the game and the pushbuttons used to control the paddle movement. The display is interfaced via I2C (SCL and SDA), and the pushbuttons are connected to digital pins D2 and D3 for input detection.
Cirkit Designer LogoOpen Project in Cirkit Designer
Wi-Fi Controlled RGB LED and OLED Display with ESP8266
Image of ESP thermometer reciever: A project utilizing OLED 128x64 I2C Monochrome Display VDD-GND (SIM TEST) in a practical application
This circuit features an ESP8266 microcontroller interfaced with a 128x64 OLED display via I2C for visual output and an RGB LED controlled through current-limiting resistors. The ESP8266 provides power and control signals to both the display and the LED, enabling visual feedback and status indication.
Cirkit Designer LogoOpen Project in Cirkit Designer

Explore Projects Built with OLED 128x64 I2C Monochrome Display VDD-GND (SIM TEST)

Use Cirkit Designer to design, explore, and prototype these projects online. Some projects support real-time simulation. Click "Open Project" to start designing instantly!
Image of MQTT_Node: A project utilizing OLED 128x64 I2C Monochrome Display VDD-GND (SIM TEST) in a practical application
T-Beam with I2C OLED Display Interface
This circuit connects a T-Beam microcontroller board with an OLED 128x64 I2C Monochrome Display. The T-Beam's I2C pins (SDA and SCL) are wired to the corresponding SDA and SCK pins on the OLED display, allowing for communication between the microcontroller and the display. Power and ground connections are also established, with the display's VDD connected to the T-Beam's 3V3 output, and GND to GND, to complete the power circuit for the display.
Cirkit Designer LogoOpen Project in Cirkit Designer
Image of Chandru: A project utilizing OLED 128x64 I2C Monochrome Display VDD-GND (SIM TEST) in a practical application
Arduino Nano Controlled OLED Display Interface
This circuit connects an Arduino Nano to an OLED 128x64 I2C Monochrome Display. The Arduino provides power to the OLED display and communicates with it via the I2C protocol, using its A4 and A5 pins as SDA and SCK lines, respectively. The embedded code initializes the display and draws a single pixel on it, which suggests that the circuit is designed for visual output, possibly for a user interface or data visualization.
Cirkit Designer LogoOpen Project in Cirkit Designer
Image of Sim test OLED Display: A project utilizing OLED 128x64 I2C Monochrome Display VDD-GND (SIM TEST) in a practical application
Arduino UNO Based Pong Game with OLED Display and Pushbutton Controls
This circuit features an Arduino UNO microcontroller connected to an OLED 128x64 I2C Monochrome Display for visual output and two pushbuttons for user input. The Arduino runs a Pong game, with the display showing the game and the pushbuttons used to control the paddle movement. The display is interfaced via I2C (SCL and SDA), and the pushbuttons are connected to digital pins D2 and D3 for input detection.
Cirkit Designer LogoOpen Project in Cirkit Designer
Image of ESP thermometer reciever: A project utilizing OLED 128x64 I2C Monochrome Display VDD-GND (SIM TEST) in a practical application
Wi-Fi Controlled RGB LED and OLED Display with ESP8266
This circuit features an ESP8266 microcontroller interfaced with a 128x64 OLED display via I2C for visual output and an RGB LED controlled through current-limiting resistors. The ESP8266 provides power and control signals to both the display and the LED, enabling visual feedback and status indication.
Cirkit Designer LogoOpen Project in Cirkit Designer

Common Applications and Use Cases

  • Wearable Devices: Ideal for displaying health metrics and notifications.
  • IoT Projects: Perfect for showing sensor data and status updates.
  • Home Automation: Can be used in control panels to display system status.
  • Educational Projects: Great for learning about displays and microcontroller interfacing.

Technical Specifications

Key Technical Details

Specification Value
Display Type OLED
Resolution 128 x 64 pixels
Interface I2C
Operating Voltage 3.3V - 5V
Current Consumption ~20 mA (max)
Dimensions 27.0 x 27.0 mm
Weight ~10 g

Pin Configuration and Descriptions

Pin Name Pin Number Description
VDD 1 Power supply (3.3V - 5V)
GND 2 Ground connection
SCL 3 I2C Clock line
SDA 4 I2C Data line

Usage Instructions

How to Use the Component in a Circuit

  1. Wiring the Display:

    • Connect the VDD pin to the power supply (3.3V or 5V).
    • Connect the GND pin to the ground.
    • Connect the SCL pin to the I2C clock pin of your microcontroller.
    • Connect the SDA pin to the I2C data pin of your microcontroller.
  2. Library Installation:

    • For Arduino users, install the Adafruit_SSD1306 and Adafruit_GFX libraries via the Library Manager.
  3. Sample Code: Below is a simple example code to initialize the OLED display and display "Hello, World!".

    #include <Wire.h>
    #include <Adafruit_GFX.h>
    #include <Adafruit_SSD1306.h>
    
    // Define display dimensions
    #define SCREEN_WIDTH 128
    #define SCREEN_HEIGHT 64
    
    // Create display object
    Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, -1);
    
    void setup() {
        // Initialize the display
        display.begin(SSD1306_I2C_ADDRESS, 0x3C);
        display.clearDisplay(); // Clear the buffer
        display.setTextSize(1); // Set text size
        display.setTextColor(SSD1306_WHITE); // Set text color
        display.setCursor(0, 0); // Set cursor position
        display.println("Hello, World!"); // Print text
        display.display(); // Display the buffer
    }
    
    void loop() {
        // Nothing to do here
    }
    

Important Considerations and Best Practices

  • Ensure that the power supply voltage is within the specified range (3.3V - 5V).
  • Use pull-up resistors on the I2C lines if necessary, especially for longer connections.
  • Avoid connecting the display to a power source while the microcontroller is powered off to prevent damage.

Troubleshooting and FAQs

Common Issues Users Might Face

  1. Display Not Turning On:

    • Check the power connections (VDD and GND).
    • Ensure the I2C address is correct in the code (default is usually 0x3C).
  2. Garbage Characters Displayed:

    • Verify the I2C connections (SDA and SCL).
    • Ensure that the correct libraries are installed and included in the code.
  3. Flickering Display:

    • Check for loose connections or interference from other components.
    • Ensure that the display is properly initialized in the code.

Solutions and Tips for Troubleshooting

  • Use an I2C scanner sketch to confirm the display's I2C address.
  • Double-check the wiring against the pin configuration table.
  • If using multiple I2C devices, ensure they have unique addresses.

By following this documentation, users can effectively integrate and utilize the OLED 128x64 I2C Monochrome Display in their projects, ensuring a smooth and successful experience.