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How to Use SparkFun Blackberry Trackballer Breakout: Examples, Pinouts, and Specs

Image of SparkFun Blackberry Trackballer Breakout
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Introduction

The SparkFun Blackberry Trackballer Breakout is an innovative interface component that allows users to integrate a trackball input device, similar to those found in Blackberry phones, into their electronic projects. This breakout board is particularly useful for adding intuitive navigation controls to embedded systems. Common applications include DIY game controllers, menu navigation for small displays, and robotic control interfaces.

Explore Projects Built with SparkFun Blackberry Trackballer Breakout

Use Cirkit Designer to design, explore, and prototype these projects online. Some projects support real-time simulation. Click "Open Project" to start designing instantly!
Bluetooth-Controlled Multi-Function Arduino Nano Gadget
Image of Copy of Smarttt: A project utilizing SparkFun Blackberry Trackballer Breakout in a practical application
This is a portable, microcontroller-driven interactive device featuring Bluetooth connectivity, visual (RGB LED), auditory (loudspeaker), and haptic (vibration motor) feedback, user input (pushbutton), and a rechargeable power system (TP4056 with Li-ion battery).
Cirkit Designer LogoOpen Project in Cirkit Designer
Arduino Nano-Based Wireless Joystick and Motion Controller
Image of hand gesture: A project utilizing SparkFun Blackberry Trackballer Breakout in a practical application
This circuit features an Arduino Nano microcontroller interfaced with an HC-05 Bluetooth module, an MPU-6050 accelerometer/gyroscope, and a KY-023 Dual Axis Joystick Module. The Arduino Nano is powered by a 9V battery through a rocker switch and communicates with the HC-05 for Bluetooth connectivity, reads joystick positions from the KY-023 module via analog inputs, and communicates with the MPU-6050 over I2C to capture motion data. The circuit is likely designed for wireless control and motion sensing applications, such as a remote-controlled robot or a game controller.
Cirkit Designer LogoOpen Project in Cirkit Designer
Arduino Nano-Based Remote Control System with Joystick and Bluetooth Connectivity
Image of camera beginnings: A project utilizing SparkFun Blackberry Trackballer Breakout in a practical application
This circuit features an Arduino Nano microcontroller interfaced with various input devices including a 2-axis joystick, pushbutton, rotary potentiometers, and an ADXL345 accelerometer. It also includes an HC-05 Bluetooth module for wireless communication and multiple LEDs for visual feedback, all powered by a 9V battery.
Cirkit Designer LogoOpen Project in Cirkit Designer
Battery-Powered Game Controller with SparkFun Pro Micro and Raspberry Pi 4B
Image of Raspberry Pi handheld: A project utilizing SparkFun Blackberry Trackballer Breakout in a practical application
This circuit is a custom game controller featuring a SparkFun Pro Micro microcontroller, multiple tactile pushbuttons, and two analog joysticks. The Pro Micro reads inputs from the buttons and joysticks, processes them, and sends the corresponding gamepad signals. Additionally, a Raspberry Pi 4B is powered by a Pisugar S Pro battery module.
Cirkit Designer LogoOpen Project in Cirkit Designer

Explore Projects Built with SparkFun Blackberry Trackballer Breakout

Use Cirkit Designer to design, explore, and prototype these projects online. Some projects support real-time simulation. Click "Open Project" to start designing instantly!
Image of Copy of Smarttt: A project utilizing SparkFun Blackberry Trackballer Breakout in a practical application
Bluetooth-Controlled Multi-Function Arduino Nano Gadget
This is a portable, microcontroller-driven interactive device featuring Bluetooth connectivity, visual (RGB LED), auditory (loudspeaker), and haptic (vibration motor) feedback, user input (pushbutton), and a rechargeable power system (TP4056 with Li-ion battery).
Cirkit Designer LogoOpen Project in Cirkit Designer
Image of hand gesture: A project utilizing SparkFun Blackberry Trackballer Breakout in a practical application
Arduino Nano-Based Wireless Joystick and Motion Controller
This circuit features an Arduino Nano microcontroller interfaced with an HC-05 Bluetooth module, an MPU-6050 accelerometer/gyroscope, and a KY-023 Dual Axis Joystick Module. The Arduino Nano is powered by a 9V battery through a rocker switch and communicates with the HC-05 for Bluetooth connectivity, reads joystick positions from the KY-023 module via analog inputs, and communicates with the MPU-6050 over I2C to capture motion data. The circuit is likely designed for wireless control and motion sensing applications, such as a remote-controlled robot or a game controller.
Cirkit Designer LogoOpen Project in Cirkit Designer
Image of camera beginnings: A project utilizing SparkFun Blackberry Trackballer Breakout in a practical application
Arduino Nano-Based Remote Control System with Joystick and Bluetooth Connectivity
This circuit features an Arduino Nano microcontroller interfaced with various input devices including a 2-axis joystick, pushbutton, rotary potentiometers, and an ADXL345 accelerometer. It also includes an HC-05 Bluetooth module for wireless communication and multiple LEDs for visual feedback, all powered by a 9V battery.
Cirkit Designer LogoOpen Project in Cirkit Designer
Image of Raspberry Pi handheld: A project utilizing SparkFun Blackberry Trackballer Breakout in a practical application
Battery-Powered Game Controller with SparkFun Pro Micro and Raspberry Pi 4B
This circuit is a custom game controller featuring a SparkFun Pro Micro microcontroller, multiple tactile pushbuttons, and two analog joysticks. The Pro Micro reads inputs from the buttons and joysticks, processes them, and sends the corresponding gamepad signals. Additionally, a Raspberry Pi 4B is powered by a Pisugar S Pro battery module.
Cirkit Designer LogoOpen Project in Cirkit Designer

Technical Specifications

Key Technical Details

  • Voltage: 2.5V to 5.25V
  • Current: 15mA (typical use)
  • Output: Quadrature for the X and Y movement, plus select signal
  • Interface: Digital I/O compatible

Pin Configuration and Descriptions

Pin Number Name Description
1 GND Ground connection
2 VCC Power supply (2.5V to 5.25V)
3 TBX Trackball X-axis movement output
4 TBY Trackball Y-axis movement output
5 TBS Trackball select button output
6 LEDA Anode for the four LEDs
7 LEDK1 Cathode for LED 1
8 LEDK2 Cathode for LED 2
9 LEDK3 Cathode for LED 3
10 LEDK4 Cathode for LED 4

Usage Instructions

Interfacing with a Microcontroller

To use the SparkFun Blackberry Trackballer Breakout with a microcontroller, such as an Arduino UNO, follow these steps:

  1. Connect the VCC pin to the 5V output on the Arduino.
  2. Connect the GND pin to one of the GND pins on the Arduino.
  3. Connect the TBX, TBY, and TBS pins to digital I/O pins on the Arduino.
  4. Optionally, connect the LEDA to 5V and each LEDK pin to a digital pin through a current-limiting resistor to control the trackball's backlight LEDs.

Example Arduino Code

// Define the pin connections
const int pinTBX = 2; // Trackball X-axis
const int pinTBY = 3; // Trackball Y-axis
const int pinTBS = 4; // Trackball select button

void setup() {
  pinMode(pinTBX, INPUT);
  pinMode(pinTBY, INPUT);
  pinMode(pinTBS, INPUT);
  Serial.begin(9600);
}

void loop() {
  // Read the trackball movement and button state
  int xValue = digitalRead(pinTBX);
  int yValue = digitalRead(pinTBY);
  int buttonState = digitalRead(pinTBS);

  // Print the values to the serial monitor
  Serial.print("X: ");
  Serial.print(xValue);
  Serial.print(" Y: ");
  Serial.print(yValue);
  Serial.print(" Button: ");
  Serial.println(buttonState);

  delay(100); // Small delay to debounce and reduce serial output rate
}

Important Considerations and Best Practices

  • Ensure that the voltage supplied to the VCC pin does not exceed 5.25V to prevent damage.
  • Use pull-up or pull-down resistors on the TBX, TBY, and TBS pins if your microcontroller requires them.
  • Debounce the button input in software to prevent false triggering.
  • When controlling the backlight LEDs, use appropriate current-limiting resistors to prevent LED damage.

Troubleshooting and FAQs

Common Issues

  • Trackball not responding: Ensure that all connections are secure and that the microcontroller pins are correctly configured as inputs.
  • LEDs not lighting up: Check the LED connections and ensure that current-limiting resistors are in place. Verify that the LEDA pin is supplied with power.

Solutions and Tips for Troubleshooting

  • Double-check wiring against the pin configuration table.
  • Use a multimeter to verify that the VCC and GND connections are supplying the correct voltage.
  • If using the Arduino's internal pull-up resistors, activate them with pinMode(pin, INPUT_PULLUP); in the setup function.

FAQs

Q: Can I use this breakout with a 3.3V system? A: Yes, the trackball can operate at voltages as low as 2.5V.

Q: How do I interpret the quadrature output for X and Y movements? A: The TBX and TBY pins will produce digital pulses as the trackball is moved. These pulses can be read using digital I/O and interpreted to determine the direction and magnitude of movement.

Q: Is it possible to control the brightness of the LEDs? A: Yes, by connecting the LED cathode pins to PWM-capable pins on your microcontroller, you can adjust the brightness using analog output commands.

For further assistance or inquiries, please contact SparkFun's technical support or visit the community forums.