The Arcade Button (Green) is a robust and tactile push button switch designed for high-use environments such as arcade gaming cabinets. Its large actuator surface provides an easy-to-press interface, making it ideal for interactive projects that require user input. The button's vibrant green color adds a visual appeal and can be used to signify specific actions in applications.
Pin Number | Description | Notes |
---|---|---|
1 | Normally Open (NO) | Connects to signal when pressed |
2 | Common (COM) | Connects to ground |
3 | Normally Closed (NC) | Connected to signal by default |
// Define the pin where the arcade button is connected
const int buttonPin = 2;
// Variable to store the button state
bool buttonState = 0;
void setup() {
// Initialize the button pin as an input
pinMode(buttonPin, INPUT_PULLUP);
// Begin serial communication at 9600 baud rate
Serial.begin(9600);
}
void loop() {
// Read the state of the button
buttonState = digitalRead(buttonPin);
// Check if the button is pressed
if (buttonState == LOW) {
// If the button is pressed, print a message
Serial.println("Button Pressed!");
// Add a small delay to debounce the button
delay(50);
}
}
Q: Can I use the Arcade Button with a 5V system? A: Yes, the Arcade Button can be used with a 5V system, such as an Arduino UNO.
Q: How do I know if the button is pressed in my code? A: When the button is pressed, the digital pin connected to the NO terminal will read LOW if you're using the INPUT_PULLUP configuration.
Q: Can I light up the Arcade Button? A: Some Arcade Buttons come with built-in LEDs. If yours has one, you can connect the LED terminals to a power source with the appropriate current-limiting resistor. If not, you will need to modify the button or use an external light source.
Q: Is it necessary to use the NC terminal? A: The NC terminal is not necessary for a simple push-to-make circuit. It is used in applications where a normally closed configuration is required.