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How to Use button 12x12: Examples, Pinouts, and Specs

Image of button 12x12
Cirkit Designer LogoDesign with button 12x12 in Cirkit Designer

Introduction

The Button 12x12 is a tactile push-button switch with a 12mm x 12mm footprint. It is widely used in electronic devices for user input, such as triggering actions, navigating menus, or resetting systems. This compact and durable switch is designed for through-hole mounting and provides a reliable tactile response when pressed.

Explore Projects Built with button 12x12

Use Cirkit Designer to design, explore, and prototype these projects online. Some projects support real-time simulation. Click "Open Project" to start designing instantly!
Pushbutton-Controlled Interface with 40-Pin Connector and UBS Power Supply
Image of connect 4: A project utilizing button 12x12 in a practical application
This circuit consists of a 40-pin connector interfacing with four pushbuttons and a UBS power supply. The pushbuttons are used as inputs to the connector, which then relays the signals to other components or systems. The UBS power supply provides the necessary 24V power to the pushbuttons and the common ground for the circuit.
Cirkit Designer LogoOpen Project in Cirkit Designer
Arduino UNO GSM Communication Hub with QR Code Reader and LCD Interface
Image of park system: A project utilizing button 12x12 in a practical application
This circuit is designed to function as a communication and control system with cellular capabilities, QR code scanning, and display output. It is built around an Arduino UNO microcontroller, interfaced with a SIM900A module, a QR code reader, and an I2C LCD screen, powered by a series of 18650 batteries through a boost converter. Tactile switches provide user interaction, and the Arduino's embedded code controls the operation of the circuit.
Cirkit Designer LogoOpen Project in Cirkit Designer
8-Channel Multiplexer with Pushbutton Inputs and Resistor Network
Image of 8 push pull buttons one mux: A project utilizing button 12x12 in a practical application
This circuit uses a SparkFun 74HC4051 8-Channel Multiplexer to read the states of eight pushbuttons. Each pushbutton is connected to a corresponding input channel on the multiplexer through a 2k Ohm resistor, allowing the multiplexer to sequentially read the button states and output them to a single data line.
Cirkit Designer LogoOpen Project in Cirkit Designer
Arduino UNO Controlled LED Matrix Display with Interactive Pushbuttons
Image of Cykel: A project utilizing button 12x12 in a practical application
This circuit features an Arduino UNO microcontroller connected to multiple 8x8 LED matrix displays and pushbuttons. The pushbuttons are interfaced with digital pins D2, D3, and D4 on the Arduino for input, while the LED matrices are connected to digital pins D5 through D10 for control signals. Additionally, there is a single red LED with a series resistor connected to pin D12, likely used as an indicator light.
Cirkit Designer LogoOpen Project in Cirkit Designer

Explore Projects Built with button 12x12

Use Cirkit Designer to design, explore, and prototype these projects online. Some projects support real-time simulation. Click "Open Project" to start designing instantly!
Image of connect 4: A project utilizing button 12x12 in a practical application
Pushbutton-Controlled Interface with 40-Pin Connector and UBS Power Supply
This circuit consists of a 40-pin connector interfacing with four pushbuttons and a UBS power supply. The pushbuttons are used as inputs to the connector, which then relays the signals to other components or systems. The UBS power supply provides the necessary 24V power to the pushbuttons and the common ground for the circuit.
Cirkit Designer LogoOpen Project in Cirkit Designer
Image of park system: A project utilizing button 12x12 in a practical application
Arduino UNO GSM Communication Hub with QR Code Reader and LCD Interface
This circuit is designed to function as a communication and control system with cellular capabilities, QR code scanning, and display output. It is built around an Arduino UNO microcontroller, interfaced with a SIM900A module, a QR code reader, and an I2C LCD screen, powered by a series of 18650 batteries through a boost converter. Tactile switches provide user interaction, and the Arduino's embedded code controls the operation of the circuit.
Cirkit Designer LogoOpen Project in Cirkit Designer
Image of 8 push pull buttons one mux: A project utilizing button 12x12 in a practical application
8-Channel Multiplexer with Pushbutton Inputs and Resistor Network
This circuit uses a SparkFun 74HC4051 8-Channel Multiplexer to read the states of eight pushbuttons. Each pushbutton is connected to a corresponding input channel on the multiplexer through a 2k Ohm resistor, allowing the multiplexer to sequentially read the button states and output them to a single data line.
Cirkit Designer LogoOpen Project in Cirkit Designer
Image of Cykel: A project utilizing button 12x12 in a practical application
Arduino UNO Controlled LED Matrix Display with Interactive Pushbuttons
This circuit features an Arduino UNO microcontroller connected to multiple 8x8 LED matrix displays and pushbuttons. The pushbuttons are interfaced with digital pins D2, D3, and D4 on the Arduino for input, while the LED matrices are connected to digital pins D5 through D10 for control signals. Additionally, there is a single red LED with a series resistor connected to pin D12, likely used as an indicator light.
Cirkit Designer LogoOpen Project in Cirkit Designer

Common Applications

  • User input for microcontroller-based projects
  • Reset or power buttons in electronic devices
  • Menu navigation in embedded systems
  • Prototyping and DIY electronics projects

Technical Specifications

The Button 12x12 is a simple yet versatile component. Below are its key technical details:

Parameter Value
Dimensions 12mm x 12mm
Actuation Force ~160-260 gf
Operating Voltage 12V DC (maximum)
Operating Current 50mA (maximum)
Contact Resistance ≤ 100 mΩ
Insulation Resistance ≥ 100 MΩ at 100V DC
Operating Temperature -25°C to +70°C
Lifespan ~100,000 cycles

Pin Configuration

The Button 12x12 has four pins, arranged in a square configuration. The pins are internally connected in pairs, as shown below:

Pin Number Description
Pin 1 & Pin 2 Connected internally (switch side 1)
Pin 3 & Pin 4 Connected internally (switch side 2)

Note: When the button is not pressed, the two sides are electrically isolated. Pressing the button creates a connection between the two sides.

Usage Instructions

How to Use the Button 12x12 in a Circuit

  1. Identify the Pins: Use a multimeter to confirm the internal connections between the pins. Pins 1 and 2 are connected, and Pins 3 and 4 are connected.
  2. Connect to Circuit:
    • Connect one side of the button (e.g., Pins 1 and 2) to the input signal or microcontroller pin.
    • Connect the other side (e.g., Pins 3 and 4) to ground or the desired circuit path.
  3. Debounce the Button: Mechanical switches like the Button 12x12 can produce noise or "bouncing" when pressed. Use a capacitor (e.g., 0.1µF) or software debounce techniques to ensure stable operation.

Example: Connecting to an Arduino UNO

Below is an example of how to use the Button 12x12 with an Arduino UNO to toggle an LED:

Circuit Connections

  • Connect one side of the button (Pins 1 and 2) to digital pin 2 on the Arduino.
  • Connect the other side (Pins 3 and 4) to ground.
  • Add a pull-up resistor (10kΩ) between digital pin 2 and 5V to ensure a stable HIGH signal when the button is not pressed.
  • Connect an LED to digital pin 13 with a 220Ω resistor in series.

Arduino Code

// Define pin numbers
const int buttonPin = 2;  // Button connected to digital pin 2
const int ledPin = 13;    // LED connected to digital pin 13

// Variable to store button state
int buttonState = 0;

void setup() {
  pinMode(buttonPin, INPUT_PULLUP); // Set button pin as input with internal pull-up
  pinMode(ledPin, OUTPUT);         // Set LED pin as output
}

void loop() {
  // Read the button state
  buttonState = digitalRead(buttonPin);

  // Check if the button is pressed (LOW due to pull-up resistor)
  if (buttonState == LOW) {
    digitalWrite(ledPin, HIGH); // Turn on the LED
  } else {
    digitalWrite(ledPin, LOW);  // Turn off the LED
  }
}

Best Practices

  • Always use a pull-up or pull-down resistor to avoid floating input signals.
  • For long-term reliability, avoid exceeding the maximum voltage and current ratings.
  • Use a debounce circuit or software to handle switch bouncing.

Troubleshooting and FAQs

Common Issues

  1. Button Not Responding

    • Cause: Incorrect wiring or loose connections.
    • Solution: Double-check the pin connections and ensure the button is properly soldered or inserted into the breadboard.
  2. Button Bouncing

    • Cause: Mechanical noise when the button is pressed or released.
    • Solution: Add a debounce circuit (e.g., capacitor) or implement software debounce in your code.
  3. LED Stays ON/OFF

    • Cause: Missing pull-up or pull-down resistor.
    • Solution: Add a 10kΩ pull-up resistor between the input pin and 5V (or a pull-down resistor to ground, depending on your circuit).

FAQs

Q: Can I use the Button 12x12 with a 3.3V system?
A: Yes, the Button 12x12 is compatible with 3.3V systems as long as the current does not exceed 50mA.

Q: How do I test if the button is working?
A: Use a multimeter in continuity mode. Press the button and check if the two sides of the switch are connected.

Q: Can I use the Button 12x12 for high-power applications?
A: No, the Button 12x12 is designed for low-power applications. For high-power circuits, use a relay or a more robust switch.

Q: How do I mount the Button 12x12 on a PCB?
A: The Button 12x12 is designed for through-hole mounting. Insert the pins into the PCB holes and solder them securely.

By following this documentation, you can effectively integrate the Button 12x12 into your electronic projects!