

The 128 x 64 Graphic LCD is a versatile liquid crystal display module with a resolution of 128x64 pixels. It is widely used in embedded systems and electronic projects for displaying text, images, and graphics. Unlike character-based LCDs, this graphical LCD allows for more flexibility in designing custom interfaces, making it ideal for applications requiring detailed visual output.








The following table outlines the key technical details of the 128 x 64 Graphic LCD:
| Parameter | Value |
|---|---|
| Display Resolution | 128 x 64 pixels |
| Display Type | Monochrome (Black and White) |
| Operating Voltage | 3.3V or 5V (depending on model) |
| Interface Type | Parallel (8-bit or 4-bit) or SPI |
| Backlight | LED (optional, varies by model) |
| Controller IC | KS0108, ST7920, or similar |
| Operating Temperature | -20°C to +70°C |
| Dimensions | Varies by model (e.g., 93mm x 70mm) |
The pin configuration may vary slightly depending on the specific model and controller IC. Below is a typical pinout for a KS0108-based 128 x 64 Graphic LCD:
| Pin | Name | Description |
|---|---|---|
| 1 | VSS | Ground (0V) |
| 2 | VDD | Power supply (3.3V or 5V) |
| 3 | VO | Contrast adjustment (connect to a potentiometer) |
| 4 | RS | Register Select (0: Command, 1: Data) |
| 5 | R/W | Read/Write control (0: Write, 1: Read) |
| 6 | E | Enable signal (used to latch data) |
| 7-14 | DB0-DB7 | Data bus lines (used for 8-bit parallel communication) |
| 15 | CS1 | Chip Select 1 (selects the left half of the display) |
| 16 | CS2 | Chip Select 2 (selects the right half of the display) |
| 17 | RST | Reset signal (active low) |
| 18 | LED+ | Backlight anode (connect to power via a resistor, if applicable) |
| 19 | LED- | Backlight cathode (connect to ground, if applicable) |
Below is an example of how to interface a KS0108-based 128 x 64 Graphic LCD with an Arduino UNO using the GLCD library:
#include <GLCD.h> // Include the GLCD library for KS0108-based displays
#include "fonts/Arial14.h" // Include a font for text rendering
#include "fonts/SystemFont5x7.h"
// Initialize the GLCD object
void setup() {
GLCD.Init(); // Initialize the LCD
GLCD.ClearScreen(); // Clear the display
// Display a welcome message
GLCD.SelectFont(System5x7); // Select a font
GLCD.PrintString("Welcome to", 0, 0); // Print text at (0, 0)
GLCD.PrintString("128x64 LCD!", 0, 10); // Print text at (0, 10)
// Draw a rectangle
GLCD.DrawRect(10, 20, 50, 30); // Draw a rectangle at (10, 20) with width 50 and height 30
}
void loop() {
// Add your main code here
}
Note: Install the
GLCDlibrary in the Arduino IDE before uploading the code. The library provides functions for drawing shapes, rendering text, and controlling the LCD.
No Display Output:
Garbage or Distorted Characters:
Half of the Screen Not Working:
Backlight Not Turning On:
Q: Can I use this LCD with a 3.3V microcontroller?
Q: How do I display custom graphics?
GLCD or U8g2) to load and render bitmap images.Q: Is this LCD compatible with SPI?
By following this documentation, you can effectively integrate the 128 x 64 Graphic LCD into your projects and troubleshoot common issues.