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How to Use nokia 5110 lcd: Examples, Pinouts, and Specs

Image of nokia 5110 lcd
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Introduction

The Nokia 5110 LCD is a low-power, monochrome graphic display commonly used in embedded systems and DIY electronics projects. Manufactured by Nokia, this display features a resolution of 84x48 pixels and communicates via an SPI interface. It is widely appreciated for its simplicity, low power consumption, and ease of integration with microcontrollers such as the Arduino UNO.

Explore Projects Built with nokia 5110 lcd

Use Cirkit Designer to design, explore, and prototype these projects online. Some projects support real-time simulation. Click "Open Project" to start designing instantly!
Battery-Powered Arduino Nano with Nokia 5110 LCD and Pushbutton Interface
Image of adfg: A project utilizing nokia 5110 lcd in a practical application
This circuit is a battery-powered system featuring an Arduino Nano that interfaces with a Nokia 5110 LCD and multiple pushbuttons. The TP4056 module charges the 18650 Li-ion batteries, which then power the Arduino through a step-up boost converter. The Arduino controls the LCD display and reads inputs from the pushbuttons for user interaction.
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Arduino Nano-Based Dino Jump Game with Nokia 5110 LCD Display
Image of gt706: A project utilizing nokia 5110 lcd in a practical application
This circuit is a simple game setup using an Arduino Nano, three pushbuttons, and a Nokia 5110 LCD. The Arduino Nano reads input from the pushbuttons to control a jumping character displayed on the LCD, with the game logic and display updates handled by the provided embedded code.
Cirkit Designer LogoOpen Project in Cirkit Designer
Arduino Nano Controlled Wireless Joystick Interface with LCD Feedback
Image of gt70: A project utilizing nokia 5110 lcd in a practical application
This circuit features an Arduino Nano interfaced with a Nokia 5110 LCD, two KY-023 Dual Axis Joystick Modules, an NRF24L01 wireless module, and multiple potentiometers and toggle switches. The joysticks, potentiometers, and switches are likely used for input control, with their signals read by the Arduino's analog and digital pins. The Arduino controls the LCD display and communicates wirelessly using the NRF24L01, possibly to transmit the input control data or receive commands.
Cirkit Designer LogoOpen Project in Cirkit Designer
Arduino Nano and I2C LCD Display Power Supply Project
Image of lcd display: A project utilizing nokia 5110 lcd in a practical application
This circuit features an Arduino Nano microcontroller interfaced with a 20x4 I2C LCD panel for display purposes. The LCD panel is powered by a 5V AC-DC power supply unit, and the Arduino Nano communicates with the LCD via I2C protocol using its A5 (SDA) and A1 (SCL) pins.
Cirkit Designer LogoOpen Project in Cirkit Designer

Explore Projects Built with nokia 5110 lcd

Use Cirkit Designer to design, explore, and prototype these projects online. Some projects support real-time simulation. Click "Open Project" to start designing instantly!
Image of adfg: A project utilizing nokia 5110 lcd in a practical application
Battery-Powered Arduino Nano with Nokia 5110 LCD and Pushbutton Interface
This circuit is a battery-powered system featuring an Arduino Nano that interfaces with a Nokia 5110 LCD and multiple pushbuttons. The TP4056 module charges the 18650 Li-ion batteries, which then power the Arduino through a step-up boost converter. The Arduino controls the LCD display and reads inputs from the pushbuttons for user interaction.
Cirkit Designer LogoOpen Project in Cirkit Designer
Image of gt706: A project utilizing nokia 5110 lcd in a practical application
Arduino Nano-Based Dino Jump Game with Nokia 5110 LCD Display
This circuit is a simple game setup using an Arduino Nano, three pushbuttons, and a Nokia 5110 LCD. The Arduino Nano reads input from the pushbuttons to control a jumping character displayed on the LCD, with the game logic and display updates handled by the provided embedded code.
Cirkit Designer LogoOpen Project in Cirkit Designer
Image of gt70: A project utilizing nokia 5110 lcd in a practical application
Arduino Nano Controlled Wireless Joystick Interface with LCD Feedback
This circuit features an Arduino Nano interfaced with a Nokia 5110 LCD, two KY-023 Dual Axis Joystick Modules, an NRF24L01 wireless module, and multiple potentiometers and toggle switches. The joysticks, potentiometers, and switches are likely used for input control, with their signals read by the Arduino's analog and digital pins. The Arduino controls the LCD display and communicates wirelessly using the NRF24L01, possibly to transmit the input control data or receive commands.
Cirkit Designer LogoOpen Project in Cirkit Designer
Image of lcd display: A project utilizing nokia 5110 lcd in a practical application
Arduino Nano and I2C LCD Display Power Supply Project
This circuit features an Arduino Nano microcontroller interfaced with a 20x4 I2C LCD panel for display purposes. The LCD panel is powered by a 5V AC-DC power supply unit, and the Arduino Nano communicates with the LCD via I2C protocol using its A5 (SDA) and A1 (SCL) pins.
Cirkit Designer LogoOpen Project in Cirkit Designer

Common Applications and Use Cases

  • Embedded Systems: Ideal for displaying simple graphics and text in embedded applications.
  • DIY Electronics Projects: Popular among hobbyists for creating custom displays in various projects.
  • Prototyping: Useful for rapid prototyping of user interfaces in small devices.
  • Educational Projects: Great for learning about SPI communication and display technologies.

Technical Specifications

Key Technical Details

Parameter Value
Resolution 84x48 pixels
Interface SPI
Operating Voltage 2.7V to 3.3V
Current Consumption 6-7 mA (typical)
Backlight LED (optional)
Dimensions 43.6mm x 43.1mm x 2.7mm

Pin Configuration and Descriptions

Pin Name Description
1 RST Reset pin. Resets the display.
2 CE Chip Enable. Active low to enable communication.
3 DC Data/Command. Selects data or command mode.
4 DIN Data Input. Serial data input.
5 CLK Clock. Serial clock input.
6 VCC Power Supply. Connect to 3.3V.
7 BL Backlight. Connect to ground to enable backlight.
8 GND Ground. Connect to ground.

Usage Instructions

How to Use the Component in a Circuit

  1. Power Supply: Connect the VCC pin to a 3.3V power supply and the GND pin to ground.
  2. SPI Communication: Connect the DIN, CLK, and CE pins to the corresponding SPI pins on your microcontroller.
  3. Control Pins: Connect the RST and DC pins to digital I/O pins on your microcontroller.
  4. Backlight (Optional): Connect the BL pin to ground to enable the backlight.

Example Circuit Connection with Arduino UNO

Nokia 5110 Pin Arduino UNO Pin
RST 8
CE 7
DC 6
DIN 11 (MOSI)
CLK 13 (SCK)
VCC 3.3V
BL GND
GND GND

Important Considerations and Best Practices

  • Voltage Levels: Ensure that the VCC pin is connected to a 3.3V power supply. Using 5V can damage the display.
  • Current Limiting: If using the backlight, consider adding a current-limiting resistor to prevent excessive current draw.
  • Initialization: Properly initialize the display in your code to ensure correct operation.

Example Code for Arduino UNO

#include <Adafruit_GFX.h>
#include <Adafruit_PCD8544.h>

// Pin configuration
#define RST_PIN 8
#define CE_PIN 7
#define DC_PIN 6
#define DIN_PIN 11
#define CLK_PIN 13

// Create display object
Adafruit_PCD8544 display = Adafruit_PCD8544(CE_PIN, DC_PIN, DIN_PIN, CLK_PIN, RST_PIN);

void setup() {
  // Initialize the display
  display.begin();
  display.setContrast(50); // Set contrast level
  display.clearDisplay();  // Clear the display buffer
  display.display();       // Update the display
}

void loop() {
  // Display text
  display.setTextSize(1);
  display.setTextColor(BLACK);
  display.setCursor(0, 0);
  display.print("Hello, World!");
  display.display(); // Update the display

  delay(2000); // Wait for 2 seconds

  // Clear the display
  display.clearDisplay();
  display.display();
}

Troubleshooting and FAQs

Common Issues Users Might Face

  1. No Display Output:

    • Solution: Check all connections, ensure the VCC pin is connected to 3.3V, and verify the initialization code.
  2. Flickering Display:

    • Solution: Ensure stable power supply and proper grounding. Check for loose connections.
  3. Backlight Not Working:

    • Solution: Verify the BL pin is connected to ground. Check for any current-limiting resistors.
  4. Incorrect Display:

    • Solution: Ensure correct pin configuration in the code and proper initialization of the display.

Solutions and Tips for Troubleshooting

  • Double-Check Connections: Ensure all connections are secure and correctly mapped.
  • Verify Code: Ensure the initialization and pin configuration in the code match your circuit.
  • Use a Multimeter: Check voltage levels and continuity of connections.
  • Consult Datasheet: Refer to the Nokia 5110 LCD datasheet for detailed technical information.

By following this documentation, users can effectively integrate and utilize the Nokia 5110 LCD display in their projects, ensuring reliable performance and successful outcomes.