The PS2 Controller Receiver is a device designed to receive signals from a PlayStation 2 (PS2) controller. It acts as an intermediary, enabling the controller to communicate with a computer, gaming console, or microcontroller for input control. This component is widely used in gaming setups, robotics, and DIY projects where precise input control is required.
The PS2 Controller Receiver is designed to handle the proprietary PS2 communication protocol. Below are its key specifications:
Parameter | Value |
---|---|
Operating Voltage | 3.3V to 5V |
Communication Protocol | Serial (SPI-like, proprietary) |
Data Rate | Up to 250 kbps |
Operating Temperature | -10°C to 70°C |
Dimensions | Varies by model (e.g., 20x15 mm) |
The PS2 Controller Receiver typically has a 6-pin interface. Below is the pinout:
Pin | Name | Description |
---|---|---|
1 | VCC | Power supply input (3.3V to 5V). |
2 | GND | Ground connection. |
3 | DATA | Serial data line for receiving data from the PS2 controller. |
4 | CMD | Command line for sending instructions to the PS2 controller. |
5 | ATT (SEL) | Attention line to select the controller for communication. |
6 | CLK | Clock line for synchronizing data transfer between the controller and receiver. |
Below is an example of how to connect and use the PS2 Controller Receiver with an Arduino UNO:
PS2 Receiver Pin | Arduino Pin |
---|---|
VCC | 5V |
GND | GND |
DATA | Pin 12 |
CMD | Pin 11 |
ATT (SEL) | Pin 10 |
CLK | Pin 13 |
#include <PS2X_lib.h> // Include the PS2X library for PS2 communication
PS2X ps2x; // Create PS2X object
// Setup pins for PS2 communication
#define PS2_DAT 12 // Data pin
#define PS2_CMD 11 // Command pin
#define PS2_SEL 10 // Attention pin
#define PS2_CLK 13 // Clock pin
void setup() {
Serial.begin(9600); // Start serial communication for debugging
// Initialize the PS2 controller
int error = ps2x.config_gamepad(PS2_CLK, PS2_CMD, PS2_SEL, PS2_DAT);
if (error == 0) {
Serial.println("PS2 Controller successfully connected!");
} else {
Serial.println("Error connecting to PS2 Controller.");
}
}
void loop() {
ps2x.read_gamepad(); // Read data from the PS2 controller
// Example: Check if the X button is pressed
if (ps2x.ButtonPressed(PSB_CROSS)) {
Serial.println("X button pressed!");
}
delay(100); // Add a small delay to avoid flooding the serial monitor
}
No Response from the Controller
Data Transmission Errors
Controller Not Detected
Random Button Presses Detected
Q: Can I use the PS2 Controller Receiver with a 3.3V microcontroller?
A: Yes, the receiver supports 3.3V operation. Ensure all signal lines are compatible with 3.3V logic levels.
Q: Is the PS2 Controller Receiver compatible with wireless PS2 controllers?
A: Yes, as long as the wireless receiver is connected to the PS2 Receiver's input port.
Q: Can I use multiple PS2 controllers with one receiver?
A: No, the PS2 protocol supports only one controller per receiver.
Q: Do I need a library to use the PS2 Controller Receiver?
A: While not mandatory, using a library like PS2X simplifies communication and reduces development time.