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How to Use Arcade Button (blue): Examples, Pinouts, and Specs

Image of Arcade Button (blue)
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Introduction

The Arcade Button (blue) is a large, durable push button switch designed for high-traffic use in arcade games and interactive projects. Its sizeable actuator surface allows for easy activation, making it ideal for applications where quick and responsive input is necessary. Commonly used in DIY arcade cabinets, educational projects, and interactive installations, the arcade button provides a tactile and visual response that is satisfying for users.

Explore Projects Built with Arcade Button (blue)

Use Cirkit Designer to design, explore, and prototype these projects online. Some projects support real-time simulation. Click "Open Project" to start designing instantly!
Arduino UNO Controlled RGB LED Strip with Interactive Button
Image of Simon Circuit: A project utilizing Arcade Button (blue) in a practical application
This circuit features an Arduino UNO connected to a WS2812 RGB LED strip, controlled via digital pin D8. An arcade button is interfaced with the Arduino through a resistor and digital pin D3, likely for user input to control the LED strip. Power is supplied through a 2.1mm DC barrel jack, with an electrolytic capacitor for voltage smoothing, and the ground connections are shared among the components.
Cirkit Designer LogoOpen Project in Cirkit Designer
Arduino Mega 2560-Based Interactive Game with RGB LEDs, LCD Display, and DFPlayer Audio
Image of Game: A project utilizing Arcade Button (blue) in a practical application
This circuit is a game controller that uses an Arduino Mega 2560 to manage inputs from multiple arcade buttons, control RGB LEDs, display messages on an LCD, and play audio through a DFPlayer module. The system announces the winner based on button presses, lights up the corresponding RGB LED, and displays the winner's name on the LCD.
Cirkit Designer LogoOpen Project in Cirkit Designer
Arduino Nano Based GPS Tracker with GSM Module and Panic Buttons
Image of gps tracking system : A project utilizing Arcade Button (blue) in a practical application
This circuit features an Arduino Nano interfaced with a GPS NEO 6M module for location tracking and a SIM800L GSM module for cellular communication. The Arduino is programmed to send an SMS with GPS coordinates when a yellow arcade button is pressed, and it can also initiate a call. The circuit is powered by a Polymer Lithium Ion Battery, and pull-up resistors are connected to the arcade buttons to ensure stable input signals to the Arduino.
Cirkit Designer LogoOpen Project in Cirkit Designer
Arduino Nano Based GPS Tracker with GSM Module and Panic Buttons
Image of gps: A project utilizing Arcade Button (blue) in a practical application
This circuit is designed for location tracking and emergency communication. It uses an Arduino Nano interfaced with a GPS NEO 6M module for location tracking and a SIM800L GSM module for sending SMS alerts and making calls. When an arcade button is pressed, the system retrieves the current GPS coordinates and sends an SMS with a Google Maps link to a predefined phone number, and then makes a call to another number.
Cirkit Designer LogoOpen Project in Cirkit Designer

Explore Projects Built with Arcade Button (blue)

Use Cirkit Designer to design, explore, and prototype these projects online. Some projects support real-time simulation. Click "Open Project" to start designing instantly!
Image of Simon Circuit: A project utilizing Arcade Button (blue) in a practical application
Arduino UNO Controlled RGB LED Strip with Interactive Button
This circuit features an Arduino UNO connected to a WS2812 RGB LED strip, controlled via digital pin D8. An arcade button is interfaced with the Arduino through a resistor and digital pin D3, likely for user input to control the LED strip. Power is supplied through a 2.1mm DC barrel jack, with an electrolytic capacitor for voltage smoothing, and the ground connections are shared among the components.
Cirkit Designer LogoOpen Project in Cirkit Designer
Image of Game: A project utilizing Arcade Button (blue) in a practical application
Arduino Mega 2560-Based Interactive Game with RGB LEDs, LCD Display, and DFPlayer Audio
This circuit is a game controller that uses an Arduino Mega 2560 to manage inputs from multiple arcade buttons, control RGB LEDs, display messages on an LCD, and play audio through a DFPlayer module. The system announces the winner based on button presses, lights up the corresponding RGB LED, and displays the winner's name on the LCD.
Cirkit Designer LogoOpen Project in Cirkit Designer
Image of gps tracking system : A project utilizing Arcade Button (blue) in a practical application
Arduino Nano Based GPS Tracker with GSM Module and Panic Buttons
This circuit features an Arduino Nano interfaced with a GPS NEO 6M module for location tracking and a SIM800L GSM module for cellular communication. The Arduino is programmed to send an SMS with GPS coordinates when a yellow arcade button is pressed, and it can also initiate a call. The circuit is powered by a Polymer Lithium Ion Battery, and pull-up resistors are connected to the arcade buttons to ensure stable input signals to the Arduino.
Cirkit Designer LogoOpen Project in Cirkit Designer
Image of gps: A project utilizing Arcade Button (blue) in a practical application
Arduino Nano Based GPS Tracker with GSM Module and Panic Buttons
This circuit is designed for location tracking and emergency communication. It uses an Arduino Nano interfaced with a GPS NEO 6M module for location tracking and a SIM800L GSM module for sending SMS alerts and making calls. When an arcade button is pressed, the system retrieves the current GPS coordinates and sends an SMS with a Google Maps link to a predefined phone number, and then makes a call to another number.
Cirkit Designer LogoOpen Project in Cirkit Designer

Technical Specifications

Key Technical Details

  • Switch Type: Momentary push button
  • Color: Blue
  • Material: Durable plastic (actuator) and microswitch
  • Contact Type: Normally open (NO)
  • Voltage Rating: Typically 12V (check specific model for maximum voltage)
  • Current Rating: 10A at 125VAC, 5A at 250VAC (check specific model for exact ratings)
  • Contact Resistance: 50 mΩ max
  • Insulation Resistance: 100 MΩ min at 500VDC
  • Dielectric Strength: 1,000VAC for 1 minute
  • Operating Force: Approximately 3N to 5N
  • Life Expectancy: 1,000,000 cycles minimum

Pin Configuration and Descriptions

Pin Number Description
1 Common (COM)
2 Normally Open (NO)
3 Normally Closed (NC)

Note: The pin configuration may vary slightly depending on the manufacturer. Always check the datasheet for your specific model.

Usage Instructions

Incorporating the Arcade Button into a Circuit

  1. Identify the Pins: Locate the COM, NO, and NC pins on the microswitch attached to the arcade button.
  2. Wiring: Connect the COM pin to one side of your power supply. The NO pin should be connected to the input pin on your microcontroller or to the circuit you wish to control.
  3. Mounting: Secure the button in place using the threaded barrel and included nut. Ensure it is tight enough to prevent movement during use.
  4. Testing: Press the button to ensure it actuates correctly and that the circuit responds as expected.

Best Practices

  • Use a pull-up or pull-down resistor on the input pin to ensure a stable signal.
  • Avoid exceeding the voltage and current ratings to prevent damage to the button and your circuit.
  • Regularly check the button for wear and tear, especially in high-use applications.

Example Code for Arduino UNO

// Define the pin where the arcade button is connected
const int buttonPin = 2;

// Variable for reading the button status
int buttonState = 0;

void setup() {
  // Initialize the button pin as an input
  pinMode(buttonPin, INPUT_PULLUP);
  // Initialize serial communication at 9600 bits per second
  Serial.begin(9600);
}

void loop() {
  // Read the state of the button value
  buttonState = digitalRead(buttonPin);

  // Check if the button is pressed
  if (buttonState == LOW) {
    // If the button is pressed, print this message
    Serial.println("Button Pressed");
    // Delay a little bit to avoid bouncing
    delay(100);
  }
}

Note: The INPUT_PULLUP mode enables the internal pull-up resistor, negating the need for an external resistor.

Troubleshooting and FAQs

Common Issues

  • Button Not Responding: Ensure all connections are secure and the button is properly mounted. Check for any signs of physical damage.
  • Intermittent Button Response: This could be due to switch bounce. Implement a debounce algorithm in your code or use a hardware debounce circuit.
  • Excessive Wear: If the button is used extensively, the contacts may wear out. Replace the button if it exceeds its life expectancy.

FAQs

Q: Can I use the arcade button with a higher voltage than 12V? A: It is not recommended to exceed the voltage rating specified by the manufacturer. Doing so may damage the button and pose a safety risk.

Q: How do I know if the button is wired correctly? A: Use a multimeter to check for continuity between the COM and NO pins when the button is pressed. If there is continuity, the button is wired correctly.

Q: Can I use the arcade button with a microcontroller that operates at 3.3V? A: Yes, the arcade button is a mechanical switch and can be used with any microcontroller regardless of its operating voltage. Ensure that the input pin is configured with the appropriate pull-up or pull-down resistor.

Q: What is the purpose of the NC pin? A: The Normally Closed (NC) pin is connected to COM when the button is not pressed. It can be used in circuits where you want the default state to be ON and pressing the button breaks the circuit.

For further assistance, consult the manufacturer's datasheet or contact technical support.