The Arcade Button in pink is a robust and tactile switch designed for high-use environments such as arcade game cabinets, interactive displays, and custom controllers. Its vibrant pink hue adds a playful and personalized touch to any project. The button is engineered for quick and responsive actuation, making it ideal for applications where user input speed and reliability are crucial.
Pin Number | Description | Notes |
---|---|---|
1 | Normally Open (NO) | Connects to input when pressed |
2 | Common (COM) | Connects to ground |
3 | Normally Closed (NC) | Connected to input by default |
// Define the pin connected to the Arcade Button
const int buttonPin = 2;
// Variable for reading the button status
int buttonState = 0;
void setup() {
// Initialize the button pin as an input with an internal pull-up resistor
pinMode(buttonPin, INPUT_PULLUP);
// Initialize serial communication at 9600 bits per second
Serial.begin(9600);
}
void loop() {
// Read the state of the button value
buttonState = digitalRead(buttonPin);
// Check if the button is pressed (the pin will be LOW if pressed)
if (buttonState == LOW) {
// If the button is pressed, send "Button Pressed" to the computer
Serial.println("Button Pressed");
// Delay a little bit to avoid bouncing
delay(50);
}
}
Q: Can I use the Arcade Button with a 5V system like an Arduino? A: Yes, the Arcade Button can be used with a 5V system. Ensure you use a pull-up or pull-down resistor as needed.
Q: How do I know if the button is worn out? A: A decrease in responsiveness or inconsistent actuation can indicate that the button is worn out and may need replacement.
Q: Is it necessary to use both NO and NC pins? A: No, typically only the NO pin is used for most applications. The NC pin is optional and can be used for specific circuit requirements.
Q: Can I customize the button with different colors or labels? A: Yes, the button cap can often be replaced with different colors or customized with labels to suit your project's needs.