A Graphic LCD Display (GLCD) is a versatile display module capable of showing custom graphics, text, and images. The GLCD 128x64 model provides a resolution of 128x64 pixels, allowing for detailed and clear visual output. This type of display is commonly used in user interfaces, instrumentation panels, and any application where visual feedback is essential.
Pin Number | Pin Name | Description |
---|---|---|
1 | VSS | Ground |
2 | VDD | Power supply (5V) |
3 | VO | Contrast adjustment |
4 | RS | Register select |
5 | R/W | Read/Write select |
6 | E | Enable signal |
7-14 | DB0-DB7 | Data bus for 8-bit mode |
15 | CS1 | Chip select for the left half of the display |
16 | CS2 | Chip select for the right half of the display |
17 | RST | Reset signal |
18 | VOUT | LCD driving voltage output |
19 | BLA | Backlight anode |
20 | BLK | Backlight cathode |
#include <U8glib.h> // Include U8glib graphics library
// Constructor for the GLCD - modify based on the specific interface used
U8GLIB_ST7920_128X64_1X u8g(13, 11, 10, 9); // SPI Com: SCK = 13, MOSI = 11, CS = 10, A0 = 9
void setup() {
// Initialize the GLCD
u8g.begin();
}
void loop() {
// Picture loop
u8g.firstPage();
do {
draw();
} while ( u8g.nextPage() );
// Delay between each refresh
delay(1000);
}
void draw() {
// Graphic commands to draw to the screen
// Draw a frame and string at x=0, y=30
u8g.setFont(u8g_font_unifont);
u8g.drawStr(0, 30, "Hello World!");
}
Q: Can I use this display with a 3.3V system? A: While the GLCD is typically rated for 5V, some models may work with 3.3V logic. Check the datasheet for your specific model, and consider using level shifters if necessary.
Q: How do I control the backlight brightness? A: The backlight brightness can be controlled by applying a PWM signal to the BLA pin or by using a variable resistor.
Q: What library should I use for programming the GLCD with an Arduino? A: The U8glib library is commonly used for GLCDs and supports various models. Ensure you select the correct constructor for your display's interface.
Q: How can I display images on the GLCD? A: Images need to be converted to a bitmap array in the correct format. Tools are available online to convert images for use with GLCDs. Once converted, you can use the drawBitmap function provided by the library.