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How to Use Arcade Button (red): Examples, Pinouts, and Specs

Image of Arcade Button (red)
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Introduction

The Arcade Button (red) is a large, robust push button switch designed for heavy use in arcade game machines. Its durable design and responsive actuation make it ideal for interactive projects, including DIY arcade cabinets, game controllers, and educational platforms where a reliable and user-friendly interface is essential.

Explore Projects Built with Arcade Button (red)

Use Cirkit Designer to design, explore, and prototype these projects online. Some projects support real-time simulation. Click "Open Project" to start designing instantly!
Arduino UNO Controlled RGB LED Strip with Interactive Button
Image of Simon Circuit: A project utilizing Arcade Button (red) in a practical application
This circuit features an Arduino UNO connected to a WS2812 RGB LED strip, controlled via digital pin D8. An arcade button is interfaced with the Arduino through a resistor and digital pin D3, likely for user input to control the LED strip. Power is supplied through a 2.1mm DC barrel jack, with an electrolytic capacitor for voltage smoothing, and the ground connections are shared among the components.
Cirkit Designer LogoOpen Project in Cirkit Designer
Arduino Mega 2560-Based Interactive Game with RGB LEDs, LCD Display, and DFPlayer Audio
Image of Game: A project utilizing Arcade Button (red) in a practical application
This circuit is a game controller that uses an Arduino Mega 2560 to manage inputs from multiple arcade buttons, control RGB LEDs, display messages on an LCD, and play audio through a DFPlayer module. The system announces the winner based on button presses, lights up the corresponding RGB LED, and displays the winner's name on the LCD.
Cirkit Designer LogoOpen Project in Cirkit Designer
Arduino Nano Based GPS Tracker with GSM Module and Panic Buttons
Image of gps tracking system : A project utilizing Arcade Button (red) in a practical application
This circuit features an Arduino Nano interfaced with a GPS NEO 6M module for location tracking and a SIM800L GSM module for cellular communication. The Arduino is programmed to send an SMS with GPS coordinates when a yellow arcade button is pressed, and it can also initiate a call. The circuit is powered by a Polymer Lithium Ion Battery, and pull-up resistors are connected to the arcade buttons to ensure stable input signals to the Arduino.
Cirkit Designer LogoOpen Project in Cirkit Designer
Arduino Nano Based GPS Tracker with GSM Module and Panic Buttons
Image of gps: A project utilizing Arcade Button (red) in a practical application
This circuit is designed for location tracking and emergency communication. It uses an Arduino Nano interfaced with a GPS NEO 6M module for location tracking and a SIM800L GSM module for sending SMS alerts and making calls. When an arcade button is pressed, the system retrieves the current GPS coordinates and sends an SMS with a Google Maps link to a predefined phone number, and then makes a call to another number.
Cirkit Designer LogoOpen Project in Cirkit Designer

Explore Projects Built with Arcade Button (red)

Use Cirkit Designer to design, explore, and prototype these projects online. Some projects support real-time simulation. Click "Open Project" to start designing instantly!
Image of Simon Circuit: A project utilizing Arcade Button (red) in a practical application
Arduino UNO Controlled RGB LED Strip with Interactive Button
This circuit features an Arduino UNO connected to a WS2812 RGB LED strip, controlled via digital pin D8. An arcade button is interfaced with the Arduino through a resistor and digital pin D3, likely for user input to control the LED strip. Power is supplied through a 2.1mm DC barrel jack, with an electrolytic capacitor for voltage smoothing, and the ground connections are shared among the components.
Cirkit Designer LogoOpen Project in Cirkit Designer
Image of Game: A project utilizing Arcade Button (red) in a practical application
Arduino Mega 2560-Based Interactive Game with RGB LEDs, LCD Display, and DFPlayer Audio
This circuit is a game controller that uses an Arduino Mega 2560 to manage inputs from multiple arcade buttons, control RGB LEDs, display messages on an LCD, and play audio through a DFPlayer module. The system announces the winner based on button presses, lights up the corresponding RGB LED, and displays the winner's name on the LCD.
Cirkit Designer LogoOpen Project in Cirkit Designer
Image of gps tracking system : A project utilizing Arcade Button (red) in a practical application
Arduino Nano Based GPS Tracker with GSM Module and Panic Buttons
This circuit features an Arduino Nano interfaced with a GPS NEO 6M module for location tracking and a SIM800L GSM module for cellular communication. The Arduino is programmed to send an SMS with GPS coordinates when a yellow arcade button is pressed, and it can also initiate a call. The circuit is powered by a Polymer Lithium Ion Battery, and pull-up resistors are connected to the arcade buttons to ensure stable input signals to the Arduino.
Cirkit Designer LogoOpen Project in Cirkit Designer
Image of gps: A project utilizing Arcade Button (red) in a practical application
Arduino Nano Based GPS Tracker with GSM Module and Panic Buttons
This circuit is designed for location tracking and emergency communication. It uses an Arduino Nano interfaced with a GPS NEO 6M module for location tracking and a SIM800L GSM module for sending SMS alerts and making calls. When an arcade button is pressed, the system retrieves the current GPS coordinates and sends an SMS with a Google Maps link to a predefined phone number, and then makes a call to another number.
Cirkit Designer LogoOpen Project in Cirkit Designer

Common Applications and Use Cases

  • Arcade game machines
  • Custom game controllers
  • Interactive exhibits
  • Educational projects
  • DIY electronics projects

Technical Specifications

Key Technical Details

  • Switch Type: Momentary push button
  • Color: Red
  • Material: Plastic (typically ABS)
  • Contact Type: Normally open (NO)
  • Mounting Type: Panel mount
  • Actuation Force: Approximately 50-70 grams
  • Life Expectancy: 1 million cycles
  • Operating Temperature: -10°C to +70°C

Pin Configuration and Descriptions

Pin Number Description Notes
1 Common (COM) Connect to ground (-)
2 Normally Open (NO) Connect to signal input

Usage Instructions

How to Use the Component in a Circuit

  1. Mounting the Button: Secure the arcade button into a panel with the provided nut. Ensure it is tight and stable.
  2. Wiring: Connect the COM pin to the ground of your circuit. Connect the NO pin to the input pin on your microcontroller or interface circuit.
  3. Debounce: Implement a debounce algorithm in your software to ensure reliable button press detection.

Important Considerations and Best Practices

  • Voltage and Current Ratings: Ensure that the voltage and current applied to the button do not exceed the manufacturer's specifications.
  • Debouncing: Buttons can produce spurious open/close signals when pressed. Software debouncing or hardware debouncing circuits are recommended.
  • Mounting: Ensure the button is mounted securely to prevent movement during use.

Example Code for Arduino UNO

// Define the pin where the button is connected
const int buttonPin = 2;
// Variable to hold the button state
int buttonState = 0;

void setup() {
  // Initialize the button pin as an input
  pinMode(buttonPin, INPUT);
  // Initialize serial communication at 9600 bits per second
  Serial.begin(9600);
}

void loop() {
  // Read the state of the button
  buttonState = digitalRead(buttonPin);

  // Check if the button is pressed
  if (buttonState == HIGH) {
    // If the button is pressed, print this message
    Serial.println("Button Pressed");
    // Delay a little bit to avoid bouncing
    delay(50);
  }
}

Troubleshooting and FAQs

Common Issues Users Might Face

  • Button does not respond: Ensure the button is wired correctly and the pins are not shorted.
  • Intermittent button presses: This is likely due to switch bounce. Implement a debounce algorithm in your code.
  • Button sticks when pressed: Check if the button is mounted correctly and that there is no debris causing obstruction.

Solutions and Tips for Troubleshooting

  • Check Connections: Verify all connections are secure and correct.
  • Debounce Code: Implement debounce code to handle mechanical switch bounce.
  • Inspect for Damage: If the button has been heavily used, inspect for physical wear and replace if necessary.

FAQs

Q: Can I use the arcade button with a 12V system? A: Yes, but ensure that the current does not exceed the button's maximum rating.

Q: How do I know if my button is working? A: You can use a multimeter to test continuity between the COM and NO pins when the button is pressed.

Q: Can I use the arcade button with a Raspberry Pi? A: Yes, the arcade button can be used with a Raspberry Pi or any other microcontroller with appropriate input voltage levels and input pin configuration.