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How to Use ESP32-S2-LCD-0.96: Examples, Pinouts, and Specs

Image of ESP32-S2-LCD-0.96
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Introduction

The ESP32-S2-LCD-0.96 is a compact microcontroller module that combines the powerful ESP32-S2 chip with integrated Wi-Fi and Bluetooth capabilities. It features a built-in 0.96-inch LCD display, making it ideal for applications requiring visual output and user interaction. This module is designed for IoT projects, wearable devices, smart home systems, and portable electronics, offering a versatile platform for developers.

Explore Projects Built with ESP32-S2-LCD-0.96

Use Cirkit Designer to design, explore, and prototype these projects online. Some projects support real-time simulation. Click "Open Project" to start designing instantly!
ESP32-Powered OLED Display Interface
Image of Display: A project utilizing ESP32-S2-LCD-0.96 in a practical application
This circuit connects an ESP32 microcontroller to a 0.96" OLED display via I2C communication protocol. The ESP32's pins D22 and D21 are used as the serial clock (SCK) and serial data (SDA) lines, respectively, to interface with the OLED's corresponding SCK and SDA pins. The OLED is powered by the 3.3V output from the ESP32, and both devices share a common ground. The embedded code initializes the display and prints 'Hello, ESP32!' on the screen.
Cirkit Designer LogoOpen Project in Cirkit Designer
ESP32-Controlled OLED Display with Pushbutton Interaction
Image of OLED_Reduced_data: A project utilizing ESP32-S2-LCD-0.96 in a practical application
This circuit features an ESP32 microcontroller connected to a 0.96" OLED display and a pushbutton. The OLED display is interfaced with the ESP32 via I2C communication, as indicated by the SCL and SDA connections. The pushbutton is connected to one of the ESP32's GPIO pins, likely for user input to control the display or other functions within the microcontroller's program.
Cirkit Designer LogoOpen Project in Cirkit Designer
ESP32-Based LoRa Communication Device with OLED Display
Image of LoRa_Satellite_GS: A project utilizing ESP32-S2-LCD-0.96 in a practical application
This circuit features an ESP32 microcontroller connected to a 0.96" OLED display and a LoRa Ra-02 SX1278 module for wireless communication. The ESP32 facilitates communication with the OLED display via I2C (SDA and SCK lines) and with the LoRa module via SPI (MISO, MOSI, SCK, NSS lines) and GPIO for control signals (DI00, DI01, RST). The circuit is designed for applications requiring wireless data transmission and visual data display.
Cirkit Designer LogoOpen Project in Cirkit Designer
ESP32-Based Wi-Fi Controlled OLED Display with Dual Pushbutton Input
Image of SNIFFER_RADIOTAP_1: A project utilizing ESP32-S2-LCD-0.96 in a practical application
This circuit features an ESP32 microcontroller interfaced with a 0.96" OLED display and two pushbuttons. The ESP32 controls the OLED via I2C communication and reads the state of the pushbuttons to potentially trigger actions or display updates on the OLED.
Cirkit Designer LogoOpen Project in Cirkit Designer

Explore Projects Built with ESP32-S2-LCD-0.96

Use Cirkit Designer to design, explore, and prototype these projects online. Some projects support real-time simulation. Click "Open Project" to start designing instantly!
Image of Display: A project utilizing ESP32-S2-LCD-0.96 in a practical application
ESP32-Powered OLED Display Interface
This circuit connects an ESP32 microcontroller to a 0.96" OLED display via I2C communication protocol. The ESP32's pins D22 and D21 are used as the serial clock (SCK) and serial data (SDA) lines, respectively, to interface with the OLED's corresponding SCK and SDA pins. The OLED is powered by the 3.3V output from the ESP32, and both devices share a common ground. The embedded code initializes the display and prints 'Hello, ESP32!' on the screen.
Cirkit Designer LogoOpen Project in Cirkit Designer
Image of OLED_Reduced_data: A project utilizing ESP32-S2-LCD-0.96 in a practical application
ESP32-Controlled OLED Display with Pushbutton Interaction
This circuit features an ESP32 microcontroller connected to a 0.96" OLED display and a pushbutton. The OLED display is interfaced with the ESP32 via I2C communication, as indicated by the SCL and SDA connections. The pushbutton is connected to one of the ESP32's GPIO pins, likely for user input to control the display or other functions within the microcontroller's program.
Cirkit Designer LogoOpen Project in Cirkit Designer
Image of LoRa_Satellite_GS: A project utilizing ESP32-S2-LCD-0.96 in a practical application
ESP32-Based LoRa Communication Device with OLED Display
This circuit features an ESP32 microcontroller connected to a 0.96" OLED display and a LoRa Ra-02 SX1278 module for wireless communication. The ESP32 facilitates communication with the OLED display via I2C (SDA and SCK lines) and with the LoRa module via SPI (MISO, MOSI, SCK, NSS lines) and GPIO for control signals (DI00, DI01, RST). The circuit is designed for applications requiring wireless data transmission and visual data display.
Cirkit Designer LogoOpen Project in Cirkit Designer
Image of SNIFFER_RADIOTAP_1: A project utilizing ESP32-S2-LCD-0.96 in a practical application
ESP32-Based Wi-Fi Controlled OLED Display with Dual Pushbutton Input
This circuit features an ESP32 microcontroller interfaced with a 0.96" OLED display and two pushbuttons. The ESP32 controls the OLED via I2C communication and reads the state of the pushbuttons to potentially trigger actions or display updates on the OLED.
Cirkit Designer LogoOpen Project in Cirkit Designer

Common Applications

  • IoT devices with real-time data visualization
  • Wearable electronics with compact displays
  • Smart home controllers and dashboards
  • Portable monitoring systems
  • Educational and prototyping projects

Technical Specifications

Key Technical Details

Parameter Value
Microcontroller ESP32-S2 (Xtensa® 32-bit LX7 CPU)
Clock Speed Up to 240 MHz
Flash Memory 4 MB
RAM 320 KB
Wi-Fi 802.11 b/g/n
Bluetooth BLE 5.0
Display 0.96-inch TFT LCD (80x160 pixels)
Operating Voltage 3.3V
Input Voltage Range 3.0V - 3.6V
GPIO Pins 27
Communication Interfaces I2C, SPI, UART, ADC, PWM
Power Consumption Ultra-low power modes available

Pin Configuration and Descriptions

Pin Number Pin Name Description
1 3V3 3.3V power supply input
2 GND Ground
3 GPIO0 General-purpose I/O, boot mode selection
4 GPIO1 General-purpose I/O, UART TX
5 GPIO2 General-purpose I/O, UART RX
6 GPIO12 SPI MOSI
7 GPIO13 SPI MISO
8 GPIO14 SPI SCK
9 GPIO15 SPI CS
10 SDA I2C Data Line
11 SCL I2C Clock Line
12 LCD_RST LCD Reset Pin
13 LCD_DC LCD Data/Command Control
14 LCD_CS LCD Chip Select
15 LCD_BL LCD Backlight Control

Usage Instructions

How to Use the ESP32-S2-LCD-0.96 in a Circuit

  1. Power Supply: Connect the 3V3 pin to a 3.3V power source and GND to ground.
  2. LCD Connections: Use the LCD_RST, LCD_DC, LCD_CS, and LCD_BL pins to control the display. Ensure proper initialization in your code.
  3. GPIO Usage: Configure GPIO pins for input/output as needed. Use pull-up or pull-down resistors if required.
  4. Communication Interfaces: Use I2C, SPI, or UART for connecting peripherals like sensors or actuators.
  5. Programming: Program the ESP32-S2 using the Arduino IDE, ESP-IDF, or other compatible environments.

Important Considerations and Best Practices

  • Voltage Levels: Ensure all connected peripherals operate at 3.3V logic levels to avoid damage.
  • Power Consumption: Use the ultra-low power modes for battery-powered applications.
  • LCD Initialization: Properly initialize the LCD in your code to avoid display issues.
  • Wi-Fi and Bluetooth: Avoid placing the module near metal objects to ensure optimal wireless performance.

Example Code for Arduino IDE

Below is an example of initializing the LCD and displaying text using the Arduino IDE:

#include <TFT_eSPI.h> // Include the TFT library for ESP32-S2

TFT_eSPI tft = TFT_eSPI(); // Create an instance of the TFT library

void setup() {
  tft.init(); // Initialize the LCD
  tft.setRotation(1); // Set display orientation
  tft.fillScreen(TFT_BLACK); // Clear the screen with black color

  tft.setTextColor(TFT_WHITE, TFT_BLACK); // Set text color and background
  tft.setTextSize(2); // Set text size

  tft.setCursor(10, 10); // Set cursor position
  tft.println("Hello, ESP32-S2!"); // Display text on the screen
}

void loop() {
  // Add your main code here
}

Note: Ensure the TFT_eSPI library is installed and configured for the ESP32-S2-LCD-0.96 module.

Troubleshooting and FAQs

Common Issues and Solutions

  1. LCD Not Displaying Anything

    • Cause: Incorrect wiring or missing initialization in the code.
    • Solution: Double-check the connections to the LCD pins and ensure the tft.init() function is called in the setup.
  2. Wi-Fi or Bluetooth Not Working

    • Cause: Poor signal strength or incorrect configuration.
    • Solution: Ensure the module is in an open area with minimal interference. Verify Wi-Fi credentials and Bluetooth pairing settings.
  3. Module Not Powering On

    • Cause: Insufficient power supply or incorrect voltage.
    • Solution: Ensure the input voltage is within the 3.0V - 3.6V range and the power source can supply sufficient current.
  4. GPIO Pins Not Responding

    • Cause: Incorrect pin configuration or missing pull-up/pull-down resistors.
    • Solution: Verify the pinMode settings in your code and add external resistors if necessary.

FAQs

  • Q: Can I use the ESP32-S2-LCD-0.96 with a 5V power supply?
    A: No, the module operates at 3.3V. Using a 5V supply can damage the module.

  • Q: Is the LCD backlight adjustable?
    A: Yes, you can control the backlight brightness using the LCD_BL pin with PWM.

  • Q: What is the maximum range for Wi-Fi?
    A: The Wi-Fi range is typically up to 50 meters indoors and 200 meters outdoors, depending on the environment.

  • Q: Can I use the ESP32-S2-LCD-0.96 with the Arduino UNO?
    A: No, the ESP32-S2 is a standalone microcontroller and does not require an Arduino UNO. However, it can communicate with other microcontrollers via I2C, SPI, or UART.