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How to Use Tsunami Super WAV Trigger: Examples, Pinouts, and Specs

Image of Tsunami Super WAV Trigger
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Introduction

The Tsunami Super WAV Trigger is an advanced audio playback module designed for professional sound installations, interactive art exhibits, and any application requiring high-quality audio output and multiple polyphonic tracks. It is capable of playing up to 14 stereo or mono tracks simultaneously from a microSD card, providing a versatile solution for complex audio scenarios.

Explore Projects Built with Tsunami Super WAV Trigger

Use Cirkit Designer to design, explore, and prototype these projects online. Some projects support real-time simulation. Click "Open Project" to start designing instantly!
Arduino Mega 2560 Controlled Ghostbuster Trap Prop with MP3 Player and Haptic Feedback
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This circuit is designed to simulate a Ghostbuster trap prop with various interactive features. It includes an Arduino Mega 2560 to control a sequence of events such as playing audio tracks through an MP3 player module, creating vibrations with a haptic motor driver and DC motors, displaying patterns on a bi-color 24-bar LED bargraph, moving servos, and activating a relay-controlled water pump. The sequence is initiated by an IR receiver, and the circuit incorporates LEDs, resistors, a step-down buck converter for voltage regulation, and a Bluetooth module for potential wireless control.
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Arduino Mega 2560-Based Obstacle Detection and Water Sensing System with Ultrasonic Sensors and Emergency Features
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Arduino Mega 2560-Based Obstacle and Water Detection System with Vibration and Buzzer Alerts
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Arduino Mega 2560-Based Obstacle Detection and Water Sensing System with Vibration Feedback
Image of moisure sensor: A project utilizing Tsunami Super WAV Trigger in a practical application
This circuit is an obstacle and water detection system using an Arduino Mega 2560, multiple HC-SR04 ultrasonic sensors, a soil sensor, a vibration motor, and a buzzer. The system detects obstacles at different heights and water presence, providing feedback through the vibration motor and buzzer, with an emergency rocker switch to activate an alert mode.
Cirkit Designer LogoOpen Project in Cirkit Designer

Explore Projects Built with Tsunami Super WAV Trigger

Use Cirkit Designer to design, explore, and prototype these projects online. Some projects support real-time simulation. Click "Open Project" to start designing instantly!
Image of Trap Wiring: A project utilizing Tsunami Super WAV Trigger in a practical application
Arduino Mega 2560 Controlled Ghostbuster Trap Prop with MP3 Player and Haptic Feedback
This circuit is designed to simulate a Ghostbuster trap prop with various interactive features. It includes an Arduino Mega 2560 to control a sequence of events such as playing audio tracks through an MP3 player module, creating vibrations with a haptic motor driver and DC motors, displaying patterns on a bi-color 24-bar LED bargraph, moving servos, and activating a relay-controlled water pump. The sequence is initiated by an IR receiver, and the circuit incorporates LEDs, resistors, a step-down buck converter for voltage regulation, and a Bluetooth module for potential wireless control.
Cirkit Designer LogoOpen Project in Cirkit Designer
Image of Copy of smart cane circuit design 2: A project utilizing Tsunami Super WAV Trigger in a practical application
Arduino Mega 2560-Based Obstacle Detection and Water Sensing System with Ultrasonic Sensors and Emergency Features
This circuit is a multi-sensor obstacle and water detection system controlled by an Arduino Mega 2560. It uses multiple HC-SR04 ultrasonic sensors to detect obstacles at different heights and a soil sensor for water detection, triggering a vibration motor and a buzzer for alerts. An emergency rocker switch is included to activate an emergency mode, overriding normal operations.
Cirkit Designer LogoOpen Project in Cirkit Designer
Image of copy of smart cane circuit design : A project utilizing Tsunami Super WAV Trigger in a practical application
Arduino Mega 2560-Based Obstacle and Water Detection System with Vibration and Buzzer Alerts
This circuit is an obstacle and water detection system using an Arduino Mega 2560, multiple HC-SR04 ultrasonic sensors, a soil sensor, a vibration motor, and a buzzer. The system detects obstacles at different heights and water presence, providing feedback through the vibration motor and buzzer, with an emergency rocker switch to activate an alert mode.
Cirkit Designer LogoOpen Project in Cirkit Designer
Image of moisure sensor: A project utilizing Tsunami Super WAV Trigger in a practical application
Arduino Mega 2560-Based Obstacle Detection and Water Sensing System with Vibration Feedback
This circuit is an obstacle and water detection system using an Arduino Mega 2560, multiple HC-SR04 ultrasonic sensors, a soil sensor, a vibration motor, and a buzzer. The system detects obstacles at different heights and water presence, providing feedback through the vibration motor and buzzer, with an emergency rocker switch to activate an alert mode.
Cirkit Designer LogoOpen Project in Cirkit Designer

Common Applications and Use Cases

  • Interactive museum exhibits
  • Themed entertainment attractions
  • Multi-channel audio installations
  • Sound effects for theater productions
  • Musical instrument augmentation
  • Prototyping for audio devices

Technical Specifications

Key Technical Details

  • Audio Output: 16-bit stereo, 44.1kHz (CD quality)
  • Audio Channels: Up to 14 stereo or mono
  • Storage: microSD card (not included)
  • File Format: WAV
  • Supply Voltage: 6V to 12V DC
  • Current Consumption: 120mA idle, 170mA playing 14 stereo tracks

Pin Configuration and Descriptions

Pin Number Name Description
1 GND Ground connection
2 VIN Supply voltage (6-12V DC)
3 RX Serial receive (for UART communication)
4 TX Serial transmit (for UART communication)
5-18 TRIG1-TRIG14 Trigger inputs for tracks
19 BUSY Output pin that goes low when a track is playing
20 RESET Resets the module when pulled low

Usage Instructions

How to Use the Component in a Circuit

  1. Power Supply: Connect the VIN pin to a 6-12V DC power supply and GND to the common ground.
  2. Loading Audio Files: Format a microSD card to FAT16 or FAT32 and load it with mono or stereo WAV files.
  3. Connecting Speakers: Attach a stereo amplifier to the audio output jacks.
  4. Triggering Audio: Connect switches or digital outputs from a microcontroller to the TRIG pins to start playing the corresponding audio tracks.

Important Considerations and Best Practices

  • Use a regulated power supply to prevent voltage spikes.
  • Label audio files on the microSD card as Tnnn.WAV, where nnn is the track number (001-999).
  • Keep the audio file names short to ensure compatibility.
  • For longer cable runs to the trigger inputs, use shielded cables to prevent false triggering.

Troubleshooting and FAQs

Common Issues

  • No Audio Output: Ensure the microSD card is properly formatted and contains valid WAV files. Check the speaker connections and volume levels.
  • Tracks Not Triggering: Verify that the trigger inputs are receiving the correct signals and that the audio files are named correctly.
  • Distorted Audio: Check if the power supply is within the specified range and that the audio files are not clipping.

Solutions and Tips for Troubleshooting

  • If the module is not functioning, try resetting it or reformatting the microSD card.
  • Use a multimeter to check the power supply voltage and trigger input signals.
  • Ensure that the audio files are 16-bit, 44.1kHz WAV files for compatibility.

FAQs

Q: Can I play MP3 files with the Tsunami Super WAV Trigger? A: No, the module only supports WAV file playback.

Q: How do I control the volume of individual tracks? A: Volume control can be done programmatically via serial commands or by adjusting the levels in the audio files themselves.

Q: Is there a limit to the size of the microSD card I can use? A: The module supports microSD cards up to 32GB in size.

Example Code for Arduino UNO

Below is an example of how to trigger a track on the Tsunami Super WAV Trigger using an Arduino UNO.

#include <SoftwareSerial.h>

SoftwareSerial tsunamiSerial(2, 3); // RX, TX

void setup() {
  // Start serial communication with Tsunami at 57600 baud
  tsunamiSerial.begin(57600);
  Serial.begin(57600);
  delay(500); // Wait for Tsunami to power up
}

void playTrack(uint8_t track) {
  // Command format for playing a track: 't' + track number (1-14)
  tsunamiSerial.write('t');
  tsunamiSerial.write(track);
}

void loop() {
  // Example: Play track number 1
  playTrack(1);
  delay(5000); // Wait 5 seconds before playing the next track
  
  // Example: Play track number 2
  playTrack(2);
  delay(5000); // Wait 5 seconds
}

Remember to keep the audio file names on the microSD card in the format T001.WAV, T002.WAV, etc., where the number corresponds to the track number in the playTrack function.

Note: The above code uses a software serial port for communication with the Tsunami Super WAV Trigger. Ensure that the chosen pins do not conflict with other uses in your project.