Cirkit Designer Logo
Cirkit Designer
Your all-in-one circuit design IDE
Home / 
Component Documentation

How to Use Dual JKFF: Examples, Pinouts, and Specs

Image of Dual JKFF
Cirkit Designer LogoDesign with Dual JKFF in Cirkit Designer

Introduction

The Dual JK Flip-Flop (JKFF) is a digital memory circuit that integrates two JK flip-flops into a single package. Each flip-flop can store one bit of data, making it a versatile component in sequential logic circuits. The JK flip-flop is an edge-triggered device, meaning it changes state based on the clock signal's edge (rising or falling). It is widely used in counters, shift registers, frequency dividers, and other digital systems requiring data storage and manipulation.

Explore Projects Built with Dual JKFF

Use Cirkit Designer to design, explore, and prototype these projects online. Some projects support real-time simulation. Click "Open Project" to start designing instantly!
Wireless Joystick-Controlled Interface with Arduino Nano and NRF24L01
Image of Transmitter 11: A project utilizing Dual JKFF in a practical application
This circuit features an Arduino Nano interfaced with a KY-023 Dual Axis Joystick Module for analog input, and an NRF24L01 module for wireless communication. The joystick provides x and y-axis control signals to the Arduino's analog inputs and a switch signal to a digital input, while the NRF24L01 enables the Arduino to communicate with other devices wirelessly. The 2x 18650 batteries supply power to the Arduino, which in turn powers the joystick and the NRF24L01 module.
Cirkit Designer LogoOpen Project in Cirkit Designer
Arduino Nano Controlled Joystick with NRF24L01 Wireless Communication
Image of drone remote: A project utilizing Dual JKFF in a practical application
This circuit features an Arduino Nano interfaced with two KY-023 Dual Axis Joystick Modules and an NRF24L01 wireless transceiver module. The joysticks provide X and Y axis inputs to the Arduino, which reads these analog signals and a button state, then transmits a message wirelessly via the NRF24L01. The circuit is likely used for remote control applications, with the Arduino processing joystick inputs and handling wireless communication to send control signals to a receiver.
Cirkit Designer LogoOpen Project in Cirkit Designer
Arduino Nano Joystick-Controlled Bluetooth Module with Battery Power
Image of padelpro transmitter: A project utilizing Dual JKFF in a practical application
This circuit is a wireless joystick controller that uses an Arduino Nano to read analog signals from a KY-023 Dual Axis Joystick Module and transmits the data via an HC-05 Bluetooth Module. The system is powered by a 18650 Li-Ion battery with a rocker switch for power control.
Cirkit Designer LogoOpen Project in Cirkit Designer
Arduino UNO Controlled Dual Servo Joystick Interface
Image of maze 2 game: A project utilizing Dual JKFF in a practical application
This circuit features an Arduino UNO microcontroller connected to two servo motors and a KY-023 dual-axis joystick module. The joystick provides two analog inputs to control the position of the servos, with the potential for a button input from the joystick as well. The servos are powered by the Arduino's 5V output, and their movement is controlled by PWM signals from the Arduino's digital pins.
Cirkit Designer LogoOpen Project in Cirkit Designer

Explore Projects Built with Dual JKFF

Use Cirkit Designer to design, explore, and prototype these projects online. Some projects support real-time simulation. Click "Open Project" to start designing instantly!
Image of Transmitter 11: A project utilizing Dual JKFF in a practical application
Wireless Joystick-Controlled Interface with Arduino Nano and NRF24L01
This circuit features an Arduino Nano interfaced with a KY-023 Dual Axis Joystick Module for analog input, and an NRF24L01 module for wireless communication. The joystick provides x and y-axis control signals to the Arduino's analog inputs and a switch signal to a digital input, while the NRF24L01 enables the Arduino to communicate with other devices wirelessly. The 2x 18650 batteries supply power to the Arduino, which in turn powers the joystick and the NRF24L01 module.
Cirkit Designer LogoOpen Project in Cirkit Designer
Image of drone remote: A project utilizing Dual JKFF in a practical application
Arduino Nano Controlled Joystick with NRF24L01 Wireless Communication
This circuit features an Arduino Nano interfaced with two KY-023 Dual Axis Joystick Modules and an NRF24L01 wireless transceiver module. The joysticks provide X and Y axis inputs to the Arduino, which reads these analog signals and a button state, then transmits a message wirelessly via the NRF24L01. The circuit is likely used for remote control applications, with the Arduino processing joystick inputs and handling wireless communication to send control signals to a receiver.
Cirkit Designer LogoOpen Project in Cirkit Designer
Image of padelpro transmitter: A project utilizing Dual JKFF in a practical application
Arduino Nano Joystick-Controlled Bluetooth Module with Battery Power
This circuit is a wireless joystick controller that uses an Arduino Nano to read analog signals from a KY-023 Dual Axis Joystick Module and transmits the data via an HC-05 Bluetooth Module. The system is powered by a 18650 Li-Ion battery with a rocker switch for power control.
Cirkit Designer LogoOpen Project in Cirkit Designer
Image of maze 2 game: A project utilizing Dual JKFF in a practical application
Arduino UNO Controlled Dual Servo Joystick Interface
This circuit features an Arduino UNO microcontroller connected to two servo motors and a KY-023 dual-axis joystick module. The joystick provides two analog inputs to control the position of the servos, with the potential for a button input from the joystick as well. The servos are powered by the Arduino's 5V output, and their movement is controlled by PWM signals from the Arduino's digital pins.
Cirkit Designer LogoOpen Project in Cirkit Designer

Common Applications:

  • Counters: Used in binary and decade counters for counting operations.
  • Shift Registers: Facilitates data shifting in serial-to-parallel or parallel-to-serial conversions.
  • Frequency Division: Divides the input clock frequency by a factor of 2 or more.
  • State Machines: Implements sequential logic in finite state machines.
  • Data Storage: Temporarily stores binary data in digital systems.

Technical Specifications

Key Technical Details:

  • Supply Voltage (Vcc): Typically 3V to 15V (varies by specific IC model).
  • Input Voltage (VI): 0V to Vcc.
  • Output Voltage (VO): 0V to Vcc.
  • Clock Trigger: Edge-triggered (rising or falling edge, depending on the IC).
  • Propagation Delay: Typically 10ns to 50ns (varies by model and supply voltage).
  • Power Consumption: Low power consumption, typically in the milliwatt range.
  • Package Types: Commonly available in DIP, SOIC, or other IC packages.

Pin Configuration and Descriptions:

Below is the pin configuration for a typical Dual JK Flip-Flop IC, such as the 74LS73.

Pin Number Pin Name Description
1 1J J input for Flip-Flop 1
2 1K K input for Flip-Flop 1
3 1CLK Clock input for Flip-Flop 1
4 1CLR Clear (reset) input for Flip-Flop 1 (active LOW)
5 1Q Q output for Flip-Flop 1
6 1Q̅ Complement (inverted) Q output for Flip-Flop 1
7 GND Ground (0V)
8 2Q̅ Complement (inverted) Q output for Flip-Flop 2
9 2Q Q output for Flip-Flop 2
10 2CLR Clear (reset) input for Flip-Flop 2 (active LOW)
11 2CLK Clock input for Flip-Flop 2
12 2K K input for Flip-Flop 2
13 2J J input for Flip-Flop 2
14 Vcc Positive supply voltage

Usage Instructions

How to Use the Dual JK Flip-Flop in a Circuit:

  1. Power Supply: Connect the Vcc pin to a suitable voltage source (e.g., 5V for 74LS73) and the GND pin to ground.
  2. Inputs:
    • Connect the J and K inputs to the desired logic levels (HIGH or LOW).
    • Provide a clock signal to the CLK pin. The flip-flop will toggle or change state on the clock's edge.
  3. Outputs:
    • The Q and Q̅ outputs represent the stored data and its complement, respectively.
    • Use these outputs to drive other components or logic circuits.
  4. Clear Function:
    • To reset the flip-flop, apply a LOW signal to the CLR pin. This forces Q to LOW and Q̅ to HIGH.
  5. Edge Triggering: Ensure the clock signal is clean and free of noise to avoid unintended state changes.

Important Considerations:

  • Debouncing: If using a mechanical switch for the clock input, debounce the signal to prevent erratic behavior.
  • Unused Inputs: Tie unused J and K inputs to a defined logic level (HIGH or LOW) to avoid floating inputs.
  • Timing Constraints: Ensure the setup and hold times for the J and K inputs are met relative to the clock edge.
  • Load Capacitance: Avoid excessive load capacitance on the outputs to maintain proper signal integrity.

Example: Connecting to an Arduino UNO

The Dual JK Flip-Flop can be interfaced with an Arduino UNO to demonstrate its functionality. Below is an example code to toggle the flip-flop's state using a clock signal generated by the Arduino.

// Example: Toggling a JK Flip-Flop using Arduino UNO
// Pin Definitions
const int clockPin = 9;  // Arduino pin connected to the CLK input of the JKFF
const int jPin = 10;     // Arduino pin connected to the J input of the JKFF
const int kPin = 11;     // Arduino pin connected to the K input of the JKFF

void setup() {
  pinMode(clockPin, OUTPUT); // Set clock pin as output
  pinMode(jPin, OUTPUT);     // Set J pin as output
  pinMode(kPin, OUTPUT);     // Set K pin as output

  // Initialize J and K inputs to HIGH
  digitalWrite(jPin, HIGH);
  digitalWrite(kPin, HIGH);
}

void loop() {
  // Generate a clock pulse
  digitalWrite(clockPin, HIGH); // Set clock HIGH
  delay(500);                   // Wait for 500ms
  digitalWrite(clockPin, LOW);  // Set clock LOW
  delay(500);                   // Wait for 500ms
}

Notes:

  • Connect the Arduino's GND to the JKFF's GND.
  • Ensure the JKFF's Vcc matches the Arduino's logic level (5V for most Arduino boards).

Troubleshooting and FAQs

Common Issues:

  1. Flip-Flop Not Responding to Clock Signal:

    • Cause: Clock signal is noisy or improperly connected.
    • Solution: Use a clean clock signal and verify the connection.
  2. Unexpected Output States:

    • Cause: Floating J or K inputs.
    • Solution: Tie unused inputs to a defined logic level (HIGH or LOW).
  3. Flip-Flop Stuck in Reset State:

    • Cause: CLR pin is held LOW.
    • Solution: Ensure the CLR pin is HIGH during normal operation.
  4. Propagation Delay Issues:

    • Cause: Exceeding the IC's timing specifications.
    • Solution: Verify the clock frequency and input timing constraints.

FAQs:

  • Q: Can I use the Dual JK Flip-Flop with a 3.3V system?
    A: Yes, provided the specific IC model supports 3.3V operation. Check the datasheet.

  • Q: What happens if both J and K are HIGH?
    A: The flip-flop toggles its state on each clock edge.

  • Q: Can I cascade multiple JK flip-flops?
    A: Yes, you can connect the Q output of one flip-flop to the clock or input of another for sequential operations.

  • Q: How do I debounce a mechanical clock input?
    A: Use a capacitor and resistor in an RC circuit or implement software debouncing if using a microcontroller.

This documentation provides a comprehensive guide to understanding, using, and troubleshooting the Dual JK Flip-Flop in various applications.