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How to Use Arcade Button (white): Examples, Pinouts, and Specs

Image of Arcade Button (white)
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Introduction

The Arcade Button (White) is a momentary push button designed for high-use applications such as arcade game machines and interactive projects. It features a robust build to withstand frequent presses and provides tactile feedback with a satisfying click. These buttons are popular in DIY electronics due to their ease of use and durability.

Explore Projects Built with Arcade Button (white)

Use Cirkit Designer to design, explore, and prototype these projects online. Some projects support real-time simulation. Click "Open Project" to start designing instantly!
Arduino UNO Controlled RGB LED Strip with Interactive Button
Image of Simon Circuit: A project utilizing Arcade Button (white) in a practical application
This circuit features an Arduino UNO connected to a WS2812 RGB LED strip, controlled via digital pin D8. An arcade button is interfaced with the Arduino through a resistor and digital pin D3, likely for user input to control the LED strip. Power is supplied through a 2.1mm DC barrel jack, with an electrolytic capacitor for voltage smoothing, and the ground connections are shared among the components.
Cirkit Designer LogoOpen Project in Cirkit Designer
Arduino Mega 2560-Based Interactive Game with RGB LEDs, LCD Display, and DFPlayer Audio
Image of Game: A project utilizing Arcade Button (white) in a practical application
This circuit is a game controller that uses an Arduino Mega 2560 to manage inputs from multiple arcade buttons, control RGB LEDs, display messages on an LCD, and play audio through a DFPlayer module. The system announces the winner based on button presses, lights up the corresponding RGB LED, and displays the winner's name on the LCD.
Cirkit Designer LogoOpen Project in Cirkit Designer
Arduino-Based Interactive LED Game with I2C LCD Display
Image of test2: A project utilizing Arcade Button (white) in a practical application
This circuit is a simple interactive game system using an Arduino Uno, two WS2812B LEDs, two pushbuttons, and two 16x2 I2C LCDs. The Arduino controls the LEDs and displays game information on the LCDs, while the pushbuttons are used to interact with the game, which involves pressing the correct button based on the LED color displayed.
Cirkit Designer LogoOpen Project in Cirkit Designer
ESP32-Based Interactive LED Game with WS2812B LEDs and OLED Displays
Image of Test: A project utilizing Arcade Button (white) in a practical application
This circuit is a game system controlled by an ESP32 microcontroller, featuring 20 WS2812B LEDs, 10 arcade buttons, and two 128x64 OLED displays. The LEDs are used for visual feedback, the buttons for user input, and the displays for showing game information such as score and time. The system runs a game where players interact with the LEDs and buttons, with the ESP32 managing the game logic and user interface.
Cirkit Designer LogoOpen Project in Cirkit Designer

Explore Projects Built with Arcade Button (white)

Use Cirkit Designer to design, explore, and prototype these projects online. Some projects support real-time simulation. Click "Open Project" to start designing instantly!
Image of Simon Circuit: A project utilizing Arcade Button (white) in a practical application
Arduino UNO Controlled RGB LED Strip with Interactive Button
This circuit features an Arduino UNO connected to a WS2812 RGB LED strip, controlled via digital pin D8. An arcade button is interfaced with the Arduino through a resistor and digital pin D3, likely for user input to control the LED strip. Power is supplied through a 2.1mm DC barrel jack, with an electrolytic capacitor for voltage smoothing, and the ground connections are shared among the components.
Cirkit Designer LogoOpen Project in Cirkit Designer
Image of Game: A project utilizing Arcade Button (white) in a practical application
Arduino Mega 2560-Based Interactive Game with RGB LEDs, LCD Display, and DFPlayer Audio
This circuit is a game controller that uses an Arduino Mega 2560 to manage inputs from multiple arcade buttons, control RGB LEDs, display messages on an LCD, and play audio through a DFPlayer module. The system announces the winner based on button presses, lights up the corresponding RGB LED, and displays the winner's name on the LCD.
Cirkit Designer LogoOpen Project in Cirkit Designer
Image of test2: A project utilizing Arcade Button (white) in a practical application
Arduino-Based Interactive LED Game with I2C LCD Display
This circuit is a simple interactive game system using an Arduino Uno, two WS2812B LEDs, two pushbuttons, and two 16x2 I2C LCDs. The Arduino controls the LEDs and displays game information on the LCDs, while the pushbuttons are used to interact with the game, which involves pressing the correct button based on the LED color displayed.
Cirkit Designer LogoOpen Project in Cirkit Designer
Image of Test: A project utilizing Arcade Button (white) in a practical application
ESP32-Based Interactive LED Game with WS2812B LEDs and OLED Displays
This circuit is a game system controlled by an ESP32 microcontroller, featuring 20 WS2812B LEDs, 10 arcade buttons, and two 128x64 OLED displays. The LEDs are used for visual feedback, the buttons for user input, and the displays for showing game information such as score and time. The system runs a game where players interact with the LEDs and buttons, with the ESP32 managing the game logic and user interface.
Cirkit Designer LogoOpen Project in Cirkit Designer

Common Applications and Use Cases

  • Arcade machine controls
  • DIY game controllers
  • Interactive exhibits
  • Educational projects
  • Custom keyboards
  • Home automation interfaces

Technical Specifications

Key Technical Details

  • Switch Type: Momentary contact
  • Contact Rating: 3A @ 125V AC or 1.5A @ 250V AC
  • Terminal Type: Microswitch with .187" (4.75mm) spade connectors
  • Operation Force: Approximately 2.5N to 4.5N
  • Travel Distance: About 1.5mm to 2mm actuation, 4mm to 5mm total
  • Button Diameter: Typically 30mm to 35mm
  • Mounting Hole Size: 28mm to 32mm
  • Material: Durable plastic with a microswitch made of metal and plastic components
  • Color: White (button cap), often with a black microswitch

Pin Configuration and Descriptions

Pin Number Description Notes
1 Normally Open (NO) Connects to signal when pressed
2 Common (COM) Connects to ground
3 Normally Closed (NC) Connected to signal by default

Usage Instructions

How to Use the Component in a Circuit

  1. Mounting the Button: Secure the arcade button into a panel with the appropriate hole size. Ensure it is firmly in place.
  2. Wiring the Button:
    • Connect the COM pin to the ground of your circuit.
    • Connect the NO pin to the input pin on your microcontroller (e.g., Arduino).
    • Optionally, the NC pin can be used if a normally closed configuration is required.
  3. Debouncing: Implement software debouncing to ensure single actuation per press.
  4. Testing: Verify the button's operation by checking for continuity with a multimeter when pressed.

Important Considerations and Best Practices

  • Current Limitation: Do not exceed the contact rating of the button.
  • Debouncing: Always debounce the button either through hardware (e.g., using a capacitor) or software to prevent false triggering.
  • Wiring: Use wires that can handle the current and are long enough for your setup.
  • Accessibility: Place the button within comfortable reach of the user.

Example Code for Arduino UNO

// Define the pin where the button is connected
const int buttonPin = 2;
// Variable to store the button state
int buttonState = 0;

void setup() {
  // Initialize the button pin as an input
  pinMode(buttonPin, INPUT_PULLUP);
  // Begin serial communication at 9600 baud rate
  Serial.begin(9600);
}

void loop() {
  // Read the state of the button
  buttonState = digitalRead(buttonPin);
  // Check if the button is pressed
  if (buttonState == LOW) {
    // If the button is pressed, print this message
    Serial.println("Button Pressed");
    // Delay to debounce
    delay(50);
  }
}

Troubleshooting and FAQs

Common Issues Users Might Face

  • Button does not respond: Ensure the button is correctly wired and the microswitch is not damaged.
  • Multiple inputs from a single press: Implement debouncing in your code to resolve this.
  • Button sticks when pressed: Check for any obstructions or misalignment in the button assembly.

Solutions and Tips for Troubleshooting

  • Check Connections: Verify all connections are secure and correct.
  • Test Continuity: Use a multimeter to check the continuity of the button when pressed.
  • Replace Microswitch: If the button is unresponsive, consider replacing the microswitch.

FAQs

Q: Can I use the arcade button with a 5V circuit? A: Yes, the arcade button can be used with a 5V circuit, such as an Arduino.

Q: How can I light up the arcade button? A: Some arcade buttons come with built-in LEDs. Connect the LED terminals to a power source with the appropriate resistor.

Q: What is the lifespan of an arcade button? A: Arcade buttons are designed for frequent use and typically have a lifespan of several hundred thousand cycles.