

The PSP_TOUCH_CONNECTOR (Manufacturer Part ID: LCD-08448) by SparkFun is a specialized connector designed to interface with touch screens in PlayStation Portable (PSP) devices. It facilitates the transmission of touch input signals from the screen to the processing unit, enabling seamless interaction with the device. This component is compact, reliable, and ideal for projects involving PSP touch screen integration or similar applications.








The PSP_TOUCH_CONNECTOR is a compact and robust component with the following specifications:
| Parameter | Value |
|---|---|
| Manufacturer | SparkFun |
| Part ID | LCD-08448 |
| Connector Type | Flat Flexible Cable (FFC) |
| Number of Pins | 12 |
| Pin Pitch | 0.5 mm |
| Operating Voltage | 3.3V to 5V |
| Maximum Current | 500 mA |
| Dimensions | 15 mm x 5 mm x 2 mm |
| Operating Temperature | -20°C to 70°C |
The PSP_TOUCH_CONNECTOR has a 12-pin configuration. Below is the pinout and description:
| Pin Number | Name | Description |
|---|---|---|
| 1 | VCC | Power supply input (3.3V to 5V). |
| 2 | GND | Ground connection. |
| 3 | X+ | Positive X-axis signal from the touch screen. |
| 4 | X- | Negative X-axis signal from the touch screen. |
| 5 | Y+ | Positive Y-axis signal from the touch screen. |
| 6 | Y- | Negative Y-axis signal from the touch screen. |
| 7 | INT | Interrupt signal for touch detection. |
| 8 | SCL | Serial Clock Line for I2C communication. |
| 9 | SDA | Serial Data Line for I2C communication. |
| 10 | RESET | Reset signal for the touch controller. |
| 11 | NC | Not connected (reserved for future use). |
| 12 | NC | Not connected (reserved for future use). |
Connecting the Touch Screen:
Wiring to a Microcontroller:
Programming:
#include <Wire.h> // Include the Wire library for I2C communication
#define TOUCH_SCL A5 // Define the SCL pin (Arduino UNO default is A5)
#define TOUCH_SDA A4 // Define the SDA pin (Arduino UNO default is A4)
#define TOUCH_INT 2 // Define the interrupt pin for touch detection
void setup() {
Wire.begin(); // Initialize I2C communication
pinMode(TOUCH_INT, INPUT); // Set the interrupt pin as input
Serial.begin(9600); // Start serial communication for debugging
// Optional: Reset the touch controller
pinMode(RESET, OUTPUT);
digitalWrite(RESET, LOW);
delay(10);
digitalWrite(RESET, HIGH);
delay(100);
}
void loop() {
if (digitalRead(TOUCH_INT) == LOW) {
// If a touch is detected, read data from the touch screen
Wire.beginTransmission(0x38); // Replace 0x38 with the I2C address of your touch controller
Wire.write(0x00); // Command to read touch data (check your touch controller datasheet)
Wire.endTransmission();
Wire.requestFrom(0x38, 4); // Request 4 bytes of touch data
if (Wire.available() == 4) {
int x = Wire.read(); // Read X-coordinate
int y = Wire.read(); // Read Y-coordinate
int z = Wire.read(); // Read touch pressure (if supported)
int touchID = Wire.read(); // Read touch ID (if supported)
Serial.print("X: ");
Serial.print(x);
Serial.print(", Y: ");
Serial.print(y);
Serial.print(", Pressure: ");
Serial.println(z);
}
}
}
Touch Screen Not Responding:
Incorrect Touch Data:
Connector Damage:
Q: Can the PSP_TOUCH_CONNECTOR be used with other touch screens?
A: Yes, as long as the touch screen uses a compatible 12-pin FFC and operates within the specified voltage and current ratings.
Q: What is the I2C address of the touch controller?
A: The I2C address depends on the specific touch controller used. Refer to the datasheet of your touch screen's controller for the correct address.
Q: Do I need external pull-up resistors for I2C communication?
A: Yes, if your circuit or microcontroller does not already include pull-up resistors on the SCL and SDA lines.
Q: Can this connector handle multi-touch signals?
A: Multi-touch capability depends on the touch screen and its controller, not the connector itself.
This concludes the documentation for the PSP_TOUCH_CONNECTOR. For further assistance, refer to SparkFun's official resources or contact their support team.