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How to Use ESP32-C6-Touch-LCD-1.47: Examples, Pinouts, and Specs

Image of ESP32-C6-Touch-LCD-1.47
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Introduction

The ESP32-C6-Touch-LCD-1.47 by Waveshare is a versatile microcontroller module that combines the power of the ESP32-C6 chip with integrated Wi-Fi 6 and Bluetooth 5.0 capabilities. It features a 1.47-inch touch-enabled LCD display, making it ideal for applications requiring user interaction and visual output. This compact and powerful module is well-suited for IoT devices, smart home systems, portable displays, and interactive control panels.

Explore Projects Built with ESP32-C6-Touch-LCD-1.47

Use Cirkit Designer to design, explore, and prototype these projects online. Some projects support real-time simulation. Click "Open Project" to start designing instantly!
ESP32-C6 and ST7735S Display: Wi-Fi Controlled TFT Display Module
Image of ESP32-C6sm-ST7735: A project utilizing ESP32-C6-Touch-LCD-1.47 in a practical application
This circuit features an ESP32-C6 microcontroller interfaced with a China ST7735S 160x128 TFT display. The ESP32-C6 controls the display via SPI communication, providing power, ground, and control signals to render graphics and text on the screen.
Cirkit Designer LogoOpen Project in Cirkit Designer
ESP32-Controlled TFT LCD Display Interface
Image of GOLF 2: A project utilizing ESP32-C6-Touch-LCD-1.47 in a practical application
This circuit features an ESP32 microcontroller connected to a TFT LCD Display ST7735S for visual output. The ESP32 controls the display via GPIO pins, with connections for data (SDA), clock (SCK), chip select (CS), and data/command (A0). Power management is handled by an LM2956 Buck Converter, and a P6KE6.8A diode provides protection against voltage spikes.
Cirkit Designer LogoOpen Project in Cirkit Designer
ESP32-Powered 1.3 inch TFT Display Module for Visual Data Output
Image of ESP32+ST7789: A project utilizing ESP32-C6-Touch-LCD-1.47 in a practical application
This circuit connects an ESP32 microcontroller to a 1.3 inch TFT display module (ST7789). The ESP32 provides power and control signals to the display, enabling it to show graphical data.
Cirkit Designer LogoOpen Project in Cirkit Designer
ESP32 and I2C LCD Display for Data Visualization
Image of layar20x4I2C: A project utilizing ESP32-C6-Touch-LCD-1.47 in a practical application
This circuit consists of an ESP32 Devkit V1 microcontroller connected to a 20x4 I2C LCD display. The ESP32 controls the LCD via I2C communication, with the SCL and SDA lines connected to GPIO pins D22 and D21, respectively, and provides power and ground connections to the display.
Cirkit Designer LogoOpen Project in Cirkit Designer

Explore Projects Built with ESP32-C6-Touch-LCD-1.47

Use Cirkit Designer to design, explore, and prototype these projects online. Some projects support real-time simulation. Click "Open Project" to start designing instantly!
Image of ESP32-C6sm-ST7735: A project utilizing ESP32-C6-Touch-LCD-1.47 in a practical application
ESP32-C6 and ST7735S Display: Wi-Fi Controlled TFT Display Module
This circuit features an ESP32-C6 microcontroller interfaced with a China ST7735S 160x128 TFT display. The ESP32-C6 controls the display via SPI communication, providing power, ground, and control signals to render graphics and text on the screen.
Cirkit Designer LogoOpen Project in Cirkit Designer
Image of GOLF 2: A project utilizing ESP32-C6-Touch-LCD-1.47 in a practical application
ESP32-Controlled TFT LCD Display Interface
This circuit features an ESP32 microcontroller connected to a TFT LCD Display ST7735S for visual output. The ESP32 controls the display via GPIO pins, with connections for data (SDA), clock (SCK), chip select (CS), and data/command (A0). Power management is handled by an LM2956 Buck Converter, and a P6KE6.8A diode provides protection against voltage spikes.
Cirkit Designer LogoOpen Project in Cirkit Designer
Image of ESP32+ST7789: A project utilizing ESP32-C6-Touch-LCD-1.47 in a practical application
ESP32-Powered 1.3 inch TFT Display Module for Visual Data Output
This circuit connects an ESP32 microcontroller to a 1.3 inch TFT display module (ST7789). The ESP32 provides power and control signals to the display, enabling it to show graphical data.
Cirkit Designer LogoOpen Project in Cirkit Designer
Image of layar20x4I2C: A project utilizing ESP32-C6-Touch-LCD-1.47 in a practical application
ESP32 and I2C LCD Display for Data Visualization
This circuit consists of an ESP32 Devkit V1 microcontroller connected to a 20x4 I2C LCD display. The ESP32 controls the LCD via I2C communication, with the SCL and SDA lines connected to GPIO pins D22 and D21, respectively, and provides power and ground connections to the display.
Cirkit Designer LogoOpen Project in Cirkit Designer

Common Applications and Use Cases

  • IoT devices with graphical user interfaces
  • Smart home automation systems
  • Wearable devices with touch interaction
  • Portable monitoring and control panels
  • Educational and prototyping projects

Technical Specifications

Key Technical Details

Parameter Specification
Microcontroller ESP32-C6
Wireless Connectivity Wi-Fi 6, Bluetooth 5.0
Display 1.47-inch touch-enabled LCD
Resolution 172 x 320 pixels
Touch Technology Capacitive
Operating Voltage 3.3V
Power Supply 5V via USB-C or external source
GPIO Pins 14 (configurable for various functions)
Flash Memory 4MB
RAM 512KB
Communication Interfaces UART, SPI, I2C, PWM
Dimensions 60mm x 30mm

Pin Configuration and Descriptions

Pin Number Pin Name Description
1 3.3V Power input (3.3V)
2 GND Ground
3 GPIO0 General-purpose I/O pin
4 GPIO1 General-purpose I/O pin
5 GPIO2 General-purpose I/O pin
6 GPIO3 General-purpose I/O pin
7 TXD UART Transmit
8 RXD UART Receive
9 SCL I2C Clock
10 SDA I2C Data
11 SPI_CLK SPI Clock
12 SPI_MOSI SPI Master Out Slave In
13 SPI_MISO SPI Master In Slave Out
14 RESET Reset pin

Usage Instructions

How to Use the Component in a Circuit

  1. Powering the Module:

    • Connect the 3.3V pin to a regulated 3.3V power source or use the USB-C port for 5V input.
    • Ensure the GND pin is connected to the ground of your circuit.
  2. Connecting the Display:

    • The 1.47-inch touch LCD is pre-integrated and does not require additional connections.
    • Use the GPIO pins to interface with external sensors or actuators.
  3. Programming the ESP32-C6:

    • Use the USB-C port to connect the module to your computer.
    • Install the ESP32 board package in the Arduino IDE or use the ESP-IDF framework for advanced development.
    • Select the appropriate board and port in the IDE before uploading your code.
  4. Interfacing with Peripherals:

    • Use the I2C, SPI, or UART pins to connect external devices like sensors, displays, or communication modules.
    • Configure the pins in your code as needed.

Important Considerations and Best Practices

  • Power Supply: Ensure a stable 3.3V or 5V power source to avoid damage to the module.
  • Touch Calibration: The touch screen is pre-calibrated, but you may need to fine-tune it in software for specific applications.
  • GPIO Usage: Avoid exceeding the maximum current rating of the GPIO pins (12mA per pin).
  • Firmware Updates: Regularly update the firmware to ensure compatibility with the latest features and bug fixes.

Example Code for Arduino UNO Integration

Below is an example of how to display text on the touch LCD using the Arduino IDE:

#include <TFT_eSPI.h> // Include the TFT library for ESP32

TFT_eSPI tft = TFT_eSPI(); // Create an instance of the TFT library

void setup() {
  tft.init(); // Initialize the display
  tft.setRotation(1); // Set display orientation
  tft.fillScreen(TFT_BLACK); // Clear the screen with black color

  tft.setTextColor(TFT_WHITE, TFT_BLACK); // Set text color and background
  tft.setTextSize(2); // Set text size

  tft.setCursor(10, 10); // Set cursor position
  tft.println("Hello, ESP32!"); // Print text to the display
}

void loop() {
  // Add your code here for additional functionality
}

Troubleshooting and FAQs

Common Issues and Solutions

  1. The module does not power on:

    • Ensure the power source provides the correct voltage (3.3V or 5V).
    • Check the USB-C cable and port for proper connection.
  2. The touch screen is unresponsive:

    • Verify that the touch screen is not physically damaged.
    • Check your code to ensure the touch functionality is properly initialized.
  3. Wi-Fi or Bluetooth is not working:

    • Ensure the correct credentials and configurations are set in your code.
    • Check for interference from other devices operating on the same frequency.
  4. The display shows incorrect or no output:

    • Verify the display initialization code in your program.
    • Ensure the module is receiving sufficient power.

FAQs

Q: Can I use this module with a 5V logic microcontroller?
A: Yes, but you will need level shifters to safely interface the 5V logic with the 3.3V GPIO pins of the ESP32-C6.

Q: Is the touch screen multi-touch capable?
A: No, the touch screen supports single-touch input only.

Q: Can I use this module for battery-powered applications?
A: Yes, the module is suitable for battery-powered projects. Use a 3.7V LiPo battery with a proper voltage regulator.

Q: How do I update the firmware?
A: Use the ESP-IDF or Arduino IDE to flash the latest firmware via the USB-C port.

This concludes the documentation for the ESP32-C6-Touch-LCD-1.47. For further assistance, refer to the official Waveshare documentation or community forums.