The PiGrrl Zero Custom Gamepad PCB is an electronic component designed by Adafruit, part of the PiGrrl Zero project, which enables enthusiasts to build their own handheld retro gaming device. This PCB simplifies the process of connecting buttons and a directional pad to a Raspberry Pi Zero, which acts as the computing core of the gaming system. The PiGrrl Zero project is a DIY homage to classic gaming consoles, allowing users to play old-school games through emulation.
Pin Number | Description | Notes |
---|---|---|
1 | Up Button | Connects to GPIO on Raspberry Pi |
2 | Down Button | Connects to GPIO on Raspberry Pi |
3 | Left Button | Connects to GPIO on Raspberry Pi |
4 | Right Button | Connects to GPIO on Raspberry Pi |
5 | A Button | Connects to GPIO on Raspberry Pi |
6 | B Button | Connects to GPIO on Raspberry Pi |
7 | X Button | Connects to GPIO on Raspberry Pi |
8 | Y Button | Connects to GPIO on Raspberry Pi |
9 | Start Button | Connects to GPIO on Raspberry Pi |
10 | Select Button | Connects to GPIO on Raspberry Pi |
11 | Ground | Common ground for all buttons |
While the PiGrrl Zero Custom Gamepad PCB is designed for use with the Raspberry Pi Zero, it can also be interfaced with an Arduino UNO for other types of projects. Below is an example code snippet for reading button presses on an Arduino UNO.
// Define button pin constants
const int buttonUp = 2;
const int buttonDown = 3;
const int buttonLeft = 4;
const int buttonRight = 5;
// ... Define other buttons accordingly
void setup() {
// Initialize button input pins
pinMode(buttonUp, INPUT_PULLUP);
pinMode(buttonDown, INPUT_PULLUP);
pinMode(buttonLeft, INPUT_PULLUP);
pinMode(buttonRight, INPUT_PULLUP);
// ... Initialize other buttons accordingly
}
void loop() {
// Read button states
bool upPressed = !digitalRead(buttonUp);
bool downPressed = !digitalRead(buttonDown);
bool leftPressed = !digitalRead(buttonLeft);
bool rightPressed = !digitalRead(buttonRight);
// ... Read other buttons accordingly
// Implement button functionality
// For example, print button state to serial monitor
if (upPressed) {
Serial.println("Up button pressed");
}
// ... Implement other button functionalities accordingly
// Small delay to debounce
delay(50);
}
Remember to keep the code comments concise and within the 80 character line length limit. This example assumes the use of the Arduino's internal pull-up resistors, which is why the button states are inverted (!digitalRead(buttonPin)
).
For further assistance or questions, users are encouraged to reach out to the Adafruit support forums or the Raspberry Pi community forums.